Fheralai Stormsworn
Medium Half-Orc/Wereboar, Chaotic Evil
Speed
40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
11 (+0)
WIS
18 (+4)
CHA
11 (+0)
Damage Resistance
(raging: pierce, bludgeon, slashing)
Senses
darkvision 60 ft
Languages
common, orc, dwarvish, sahuagin
Challenge Rating
13 (10,000 XP)
At will:
spare the dying, light, see attacks below
1/day each:
Gust of Wind, Hold Monster, Mass Cure Wounds (30 ft rad/3d8+9), Call Lightning (4d10 120 ft / 5 ft rad), banishment
3/day each:
Thunderwave (6d8), spirit guardians, water walk, revivify, dispel magic, silence, lesser restoration, shield of faith (+2 AC), water breathing
Savage Attacks. Crits triple melee weapon damage dice.
Shapechanger. Polymorph into boar-humanoid form. Adds ability to charge (adding 2d6 to weapon damage / needs 15 feet straight, advantage on attack, target STR save vs DC 13 or prone).
Guided Strike. +10 to an attack roll, can decide after making the roll (once per short rest)
Actions
Multiattack.
two attacks on action
Maul. Melee Weapon Attack: +9 to hit, reach 5 ft, one target.
Damage: 2d6+4 bludgeoning +1d4 radiant divine favor
(+2d8 thunder 1st rage attack / +1d8 bludgeon rage attacks + 10 ft knockback push)
Lightning Lure. 15 ft radius lash to one target, STR save or pulled 10 ft to you and 3d8 lightning damage.
Thunderclap. All in 5ft. CON save or take 3d6 thunder damage.
Destroy. (Opposite of mending) - channeling the destructive nature of Talos, can take an action to break / sever / shatter up to 1 foot of nonmagical material.
Stormborn. Talos can bring Fheralai Stormsworn back to life while still in favor and conducting his mission of wrath.
Reactions
Instinctive Pounce. Creature moves within 15 ft can move 20 ft toward creature.
Storm Lord's Rebuke. In response to taking damage, can strike back with 3d8 lightning damage (DEX save for half).
Relentless Endurance. When reduced to 0 HP but not killed completely, drop to 1 HP instead. (Once per long rest).
Feral Instinct. Advantage on initiative, counter surprise with Rage.
Reckless Attack. Advantage on 1st attack but gives others advantage vs. you.