A sword-fighting hobgoblin who left his kind to seek redemption and revenge. He seeks to exact revenge on the deceitful god, Zexton, prevent others from falling into his trap, and take part in a noble effort to preserve life in order to balance a history of murder. Zetico Gabrielli informed him that joining the Fatebound could be his path to righting his wrongs. Zetico knew his sword fighting abilities would be an asset to the Fatebound, and Senuac had convinced him that his goals to preserve life were true. The Fatebound offer Senuac the opportunity to reach his goal of balancing the scales against the anguish he's sown in the past. It will always be difficult for a lone Hobgoblin outside of Hobgoblin territory. Folding into a group like this gives Senuac a place. It is likely he needs them more than they need him. Senuac seeks a means of survival in a world (rightfully) unfriendly towards Hobgoblins, to take part in a noble effort to preserve life in order to find inner peace, and hopefully to enact revenge on Zexton and stop him from causing others the same pain.
Appearance
Body
Average height, but stronger than average build.
Skin
Orange
Ears
Pointed
Hair
Dark Black
Appearance
With a glance at my face weathered with age and scarred with battle one would see eyes set in rage. Upon closer inspection my eyes portray sadness and remorse.
Abilities
Bloodlust
Bloodlust 1 - Skill Power
[Attack Modifier] After you roll an attack with a weapon, regardless of the result, you can choose to suffer an additional complication to add your Bloodlust level to the damage.
[Attribute] Add your Bloodlust level to your Constitution.
Bloodlust 2 - Skill Power
[Attack Modifier] When you roll Bloodlust to make an attack, you can move a near distance towards your target before the attack, even if you already moved this turn.
[Passive] Your movement towards your prey can't be slowed.
Complications
GM Complication - Complication
Allow the GM to come up with a complication of their choice, based on the current situation.
Vengeful Complication - Flaw Complication
You misinterpret some word or action of a specific character as a slight against you. Even though they haven't actually caused you suffering, you will gain experience if you cause them unnecessary suffering.
Fatebound Reputation Complication - Reputation Complication
Someone has had a bad experience with the Fatebound in the past, and won’t trust you.
Your Fatebound Ring malfunctions, teleporting you somewhere undesirable.
Bloodlust Complication - Skill Complication
Your bloodlust goes out of control. You break or harm someone you didn’t intend to.
Deceiver Complication - Skill Complication
Someone, maybe not even the person you lied to, notices your tell. The GM will add disadvantage to deceiver rolls in their presence from now on.
Dual Wielding Complication - Skill Complication
You drop one of your weapons, or it gets stuck in your foe. You’ll need to retrieve it soon!
Juggernaut Complication - Skill Complication
An enemy exposes a weak point in your armor! You can’t apply your Juggernaut level to your Armor against attacks by enemies that know about the weak point until you get your armor repaired or replaced.
Swordsman Complication - Skill Complication
You leave a wide opening. The next time you take damage before your next Healing Surge, you take 1 additional damage.
Tactician Complication - Skill Complication
You’ve been outmaneuvered! A new enemy appears.