A seeker of the truth, you know that everything that happens leaves behind a history written in many forms. A footprint, a bloodsplatter, a forgotten item, all of these and more speak to you about the events that caused them.
Experience: You gain Investigation experience whenever you learn a piece of knowledge that someone would prefer you didn't.
Additional Rules: Certain Investigation powers grant Clues. Write them down as you get them. You can spend a number of Clues at a time up to your Investigation level. Once you spend a Clue, you can't ever spend that Clue again for an Investigation power.
Complications: One of your Clues is false! Your GM won't tell you which one until you try to use it.