Gears, motors, steam, and electricity power your strange and esoteric inventions. You can build a gizmo for any situation, as long as it doesn't explode!
Experience: You gain Tinkering experience if you made a Gizmo unlike any you have made before.
Equipment: Hammers, screws, nails, cogs, wires, and so much more!
Complications: Explosion! One of your Gizmos explodes, dealing 1 damage to everything near it, and then it becomes non-functional. You wasted materials while creating a Gizmo. You lose the supply you would have spent making it.
Additional Rules: Some Tinkering powers refer to Gizmos. You can have a number of Gizmos up to your Tinkering level. Creating a Gizmo takes 1 hour and an amount of supply depending on the type of Gizmo, as well as a successful Tinkering Roll.