Minotaur
  1. Races

Minotaur

Humanoid
  • Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
  • Age. Minotaurs mature and age at about the same rate as humans.
  • Alignment. Depending on culture, they can easily tend to being either chaotic or lawful but seldom neutral.
  • Size. Minotaurs average over 6 feet in height, and they have stocky builds. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Horns. Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
  • Goring Rush. Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.
  • Hammering Horns. Immediately after you hit a creature with a melee attack as a part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.
  • Imposing Presence. You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.
  • Languages. You can speak, read, and write Common and Minotaur.