• Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1.
  • Age. Satyrs mature and age at about the same rate as humans.
  • Alignment. Satyrs delight in living a life free of the mantle of law. They gravitate toward being good, but some have devious streaks and enjoy causing dismay.
  • Size. Satyrs range from just under 5 feet to about 6 feet in height, with generally slender builds. Your size is medium.
  • Speed. Your base walking speed is 35 feet.
  • Ram. You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.
  • Magic Resistance. You have advantage on saving throws against spells and other magical effects.
  • Mirthful Leaps. Whenever you make a long or high jump, you can roll a d8 and add the number to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.
  • Reveler. You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.
  • Languages. You can speak, read, and write Common and Sylvan.