Great-Clubs are two-handed simple melee weapons
Great-Clubs were bigger and heavier than regular clubs and typically augmented with spikes, nails and/or bands of iron.
Damage: 1D8 + Strength Bludgeoning
Properties: Heavy, Two-Handed, Crushing
Great-Clubs are two-handed simple melee weapons
Great-Clubs were bigger and heavier than regular clubs and typically augmented with spikes, nails and/or bands of iron.
Damage: 1D8 + Strength Bludgeoning
Properties: Heavy, Two-Handed, Crushing