Neverwinter Wood
  1. Locations

Neverwinter Wood

Forest

The Neverwinter Wood, previously called Llewyrrwood by the elves of Illefarn, is dense forest located in the North. It possesses a sense of magic within it. The Neverwinter River runs through an area of the forests. Notable hills and mountains within include Berun's Hill and the Crags, within which lay the famous Mount Hotenow.

A thick press of trees shrouds a foreign world in shadows and fear. In places, the land’s brush grows into dense walls, and trespassers must hew through it branch by branch to gain access to the land’s private places. Where the thickets are lighter and natural pathways allow for easier travel, the land’s aura is no less menacing. Overhead, the canopy’s branches and leaves intertwine into wooden fists, blotting out the sun and transforming the idea of “day" into a memory of brighter, safer domains. Travelers who risk entering this looming forest feel baleful eyes tracking their movements. Despite the warm temperature, a coldness creeps inside their clothing, sending shivers down their spines.

Dark and brutal outsiders journey here to steal power, magic, and lives. Monstrous denizens of this world and others dwell here in shadows, glaring in hatred at ignorant mortals who think to tame the wilds. Here, the bones of ancient civilizations that believed their magic a match for the woods reside as testaments of their folly. And here, the ghosts of such mistakes haunt the edges of this foreign reality, never escaping the winter of their lives.

The western region of the Neverwinter Wood is known as the Watcher's Forest, so named for its sacredness amongst the Helmite priests of the region. It is tended to by his devout followers that lived in Helm's Hold, and even holds an entranceway into the subterranean Crypts of the Vigilant Eye. It was said that Helm himself spent a single day in the western stretch of the forest during the Time of Troubles, meditating upon his guardianship of the Celestial Stairway.

Settlements

Gauntlgrym, the fabled dwarven city of ancient Delzoun.

Helm's Hold, a fortified settlement that was originally founded by Helmite paladins.

Thundertree, a small village based around timber trade, now destroyed.

New Sharandar, a settlement of elves and eladrin that straddles two realms.

Unknown, a settlement of the Uthgardt Gray Wolf tribe.