- We walk back to camp to camp and drop off the carcus of the wendigo to Capitan Barrows
- The Capitan is quite concerned that this is the second wendigo that Nicodranas has seen
- Booze ties Ruho to the cart and booze takes first watch.
- Zee talks to Tal and apologises for what he did
- During her watch she copies Ruhos tattoos down in her journal
- Zee stays up despite being beyond exhausted and hasn't spells. Rascar sleeps through the whole morning.
- Ruho goes to say goodbye but Tal but he left in the morning
- We head back to Nicodranas and go to the scratching post
- On the door we find a letter from Baha Luna
- Ashkeet walks downstairs without a shirt on and zee notices that Ashkeets tattoos mat Ruhos
- Ruho asks where he would sleep and zee offers her room as Rasc reminds her that she's never in it.... Ruho goes a bright shade of red as he tends to seem to think that zee is inviting him to her room
- Rascar messages Silverclaw and tells her that we are back. She replies "My office... now!"
- Huskir and Ruho walk to the Opal Archway to meet with Silverclaw and the head of the zelezo as per Capitan Burrow request
- They go to Silverclaw first "what the fuck were you thinking?!"
- Silverclaw tells off Huskir for being part of the break in
- Ruho introduces himself and askes that if there is anything that can be done he will help
- She explains that Capitan Roundtree has demanded that if we wish to go to the house, we need to have a zelezo escort
- Huskir tells Silverclaw of the wendigo and Ruho explains that it was harrowing the camp
- Silverclaw is unsure why wendogos are following us. She thinks it's due to Applebeech
- Silverclaw reminds huskir that once we know what we're doing with the burn land behind the scratching post to tell her/leomaris and they will start work on it
- Next they go to the Capitans headquarters
- Ruho and Huski bond about being country Bois
- They talk to the Capitan and he explains that silverclaw smoothed it all over
- Zee has a bath whilst Rasc and Ashkeet play cards and rasc tells Ashkeet about ruho
- Huski and ruho get home and they tell the boys about what they discussed
- The boys fill in rujo on the party's current situation and mission
- Zee comes downstairs and talks to Rasc and Ashkeet about Ruhos tattoos
- They bring in ruho and ask him why he has the same tattoos and both Ashkeet and Rujo get quite fired up. Both their mums gave them the tattoos
- Rujo gets incredibly fired up and almost rages as he grows in height and walks out
- Huski goes out to talk to rujo and they have a heart to heart
- Rujo doesn't know how to be around women #blesshim
"That's a big ten 4, thanks for that huski."
- The party makes their way to Yussas tower
- From the view of Yussas tower zee shows Rujo the ocean and he is totally in awe
- Yusa tells us everything he has researched so far
- Queen Amalie- moon flower as leader of the bright isle, the ruler of evermet after her husband was assassinated. It's understood she reached totally harmony with the elements
- He mentions Selderine, and Rujo knows of it
- Thesseran alliance - fierce warriors, held control over much of what is now wildmount
- The artefacts- deliberately scrubbed from the eleven memory. Probably for safety. There is an elven legend, the elves tamed great primordials so they could build their cities without threat
- Rujo gets quite defensive about the primordials and goes on about the bastered three...?
- The other cities, thilmasral, translates to castle in the ocean. Could be a city that is on an island off the coast. Most likely Darktow. He recommends we speak to someone from the Golden Chariot
- Rascar asks yusa about rujos tattoos, yusa looks across his tattoos and says that his tattoos have transumation magic powers
- Walking back to the Scratching Post Rujo mentions that he saw a large raven in one of the rooms and shooed it off and closed the windows. Zee runs home and runs into Greys room ad opens the windows. She leaves the windows open and puts a small pile of Quoths bird seed on the windows seal
- Together the party spends the night drinking
- The party plays the highs or lows card game and asks some controversial questions
- Zee asks Rascar that if she were a human would she still have a chance? Rascar says that he doesn't know...
- In the morning Rujo and Rasc talk about Zee. Rujo tells Rasc that he is punching above his weight
- Rasc then tells Rujo that he is from the shadowfell. Rujo asks Rasc his last name. He doesn't know where it's from. Rujo asks rasc what his real name is...
- Zee walks in as Rujo finishes asking Rasc about the Beldari Vistani. Zee remembers that she's an old fortune teller, a vistani woman named safya, who gave you your fortune before you went to greys family castle.
- The party head to the Opal Archway and they get a escort for Mercad Estate. Inside the home, we get shown his library/study.
- Huski asks the house keeper questions about the guy. She says that he hasn't done anything off or hasn't been strange at all.
- Zee casts detect magic. She finds two adjuration glyphs on the wall by the doorway of the office. There are more around the office that she finds. There are no magical items or books inside the office
- Huski finds a lock box and finds a money box that is mainly empty. The place looks like it's already been ransacked. He has already been here.
- In the basement we find a tunnel
- It looks like the tunnel has been used recently
- The tunnel goes on for about 300ft and they come across a branch off the tunnel. It seems a lot like the myriad tunnels we walked through to see the see the seeker of names
- The party finds a couple of thrivescant symbols. We go to the right and then to the left. We then come to a fork in the road where it divides into 3. Rasc prays to Ukatoa and it suddenly gets cold as black icir starts running down rascars face from his eyes. The same icir stars seeping from the walls. Rasc starts to cough and wretch as a black mass/tentical comes out of his mouth. The tentical starts snaking down one of the tunnels
- The party follows the snake and follow it through a maze of tunnels, we keep travelling and heading north. The party keep travelling and feel like they are almost beyond the bounds of the city. Suddenly the party come across some men, some sailors who smell like the ocean, they seem to be heading to Port.
- The party keep following the slug and further up the pass they come across more sailors walking past with carts
- Walking closer down the path the party come across a natural cavern where there is a large amount of people congregating. It is a dock, a smugglers cove
- Slipping around the corner, into the dock and the trail leads to a a dock where a ship would have been.... he has gone. Jumped on a ship and left
- Zee and Rasc look out for Alric Ashglad the smuggler who helped zee and neph smuggle in and out the city.
- Zee talks to alric and offers up her magic feather for information about where Saddam went. He tells zee that it's a good time to head home.... he's gone to Port Domalli
- The party heads back to Nicodranas and visit the Ilarry Estate. They meet with Leomarris and Silverclaw.
- The party tell them that he has gone to Port Domalli and is likely seeing Vustad thadzar. House thradrazar is one of the 7 powerful houses of the menagerie coast
- Silverclaw explains that house Adelar is also in Port Domali
- We ask for passage to Port Domali leaving tomorrow. Leomaris will organise a letter of introduction for house adalar