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Warrior

You’re a good ally to have in a fight. You know how to use weapons and defend yourself. Depending on the genre and setting in question, this might mean wielding a sword and shield in the gladiatorial arena, an AK-47 and a bandolier of grenades in a savage firefight, or a blaster rifle and powered armor when exploring an alien planet.

Individual Role: Warriors are physical, action-oriented people. They’re more likely to overcome a challenge using force than by other means, and they often take the most straightforward path toward their goals.

Group Role: Warriors usually take and deal the most punishment in a dangerous situation. Often it falls on them to protect the other group members from threats. This sometimes means that warriors take on leadership roles as well, at least in combat and other times of danger.

Societal Role: Warriors aren’t always soldiers or mercenaries. Anyone who is ready for violence, or even potential violence, might be a Warrior in the general sense. This includes guards, watchmen, police officers, sailors, or people in other roles or professions who know how to defend themselves with skill.

Advanced Warriors: As warriors advance, their skill in battle—whether defending themselves or dishing out damage—increases to impressive levels. At higher tiers, they can often take on groups of foes by themselves or stand toe to toe with anyone.

WARRIOR PLAYER INTRUSIONS

You can spend 1 XP to use one of the following player intrusions, provided the situation is appropriate and the GM agrees.

Perfect Setup: You’re fighting at least three foes and each one is standing in exactly the right spot for you to use a move you trained in long ago, allowing you to attack all three as a single action. Make a separate attack roll for each foe. You remain limited by the amount of Effort you can apply on one action.

Old Friend: A comrade in arms from your past shows up unexpectedly and provides aid in whatever you’re doing. They are on a mission of their own and can’t stay longer than it takes to help out, chat for a while after, and perhaps share a quick meal.

Weapon Break: Your foe’s weapon has a weak spot. In the course of the combat, it quickly becomes damaged and moves two steps down the object damage track.

WARRIOR STAT POOLS

Stat Pool Starting Value

Might 10

Speed 10

Intellect 8

You get 6 additional points to divide among your stat Pools however you wish.

FIRST-TIER WARRIOR

First-tier warriors have the following abilities:

Effort: Your Effort is 1.

Physical Nature: You have a Might Edge of 1 and a Speed Edge of 0, or you have a Might Edge of 0 and a Speed Edge of 1. Either way, you have an Intellect Edge of 0.

Cypher Use: You can bear two cyphers at a time.

Weapons: You become practiced with light, medium, and heavy weapons and suffer no penalty when using any kind of weapon. Enabler.

Starting Equipment: Appropriate clothing and two weapons of your choice, plus one expensive item, two moderately priced items, and up to four inexpensive items.

Special Abilities: Choose four of the abilities listed below. You can’t choose the same ability more than once unless its description says otherwise. The full description for each listed ability can be found in chapter 9, which also has descriptions for flavor and focus abilities in a single vast catalog.

· Bash (112)

· Combat Prowess (120)

· Control the Field (121)

· Improved Edge (151)

· No Need for Weapons (166)

· Overwatch (168)

· Physical Skills (170)

· Practiced in Armor (171)

· Quick Throw (174)

· Swipe (188)

· Trained Without Armor (193)

SECOND-TIER WARRIOR

Choose two of the abilities listed below (or from a lower tier) to add to your repertoire. In addition, you can replace one of your lower-tier abilities with a different one from a lower tier.

· Crushing Blow (123)

· Hemorrhage (149)

· Reload (176)

· Skill With Attacks (183)

· Skill With Defense (183)

· Successive Attack (187)

THIRD-TIER WARRIOR

Choose three of the abilities listed below (or from a lower tier) to add to your repertoire. In addition, you can replace one of your lower-tier abilities with a different one from a lower tier.

· Deadly Aim (125)

· Energy Resistance (134)

· Experienced in Armor (136)

· Expert Cypher Use (137)

· Fury (144)

· Lunge (159)

· Reaction (174)

· Seize the Moment (181)

· Slice (183)

· Spray (185)

· Trick Shot (194)

· Vigilance (196)

FOURTH-TIER WARRIOR

Choose two of the abilities listed below (or from a lower tier) to add to your repertoire. In addition, you can replace one of your lower-tier abilities with a different one from a lower tier.

· Amazing Effort (109)

· Capable Warrior (118)

· Experienced Defender (136)

· Feint (139)

· Increased Effects (153)

· Momentum (164)

· Pry Open (172)

· Snipe (183)

· Tough As Nails (192)

FIFTH-TIER WARRIOR

Choose three of the abilities listed below (or from a lower tier) to add to your repertoire. In addition, you can replace one of your lower-tier abilities with a different one from a lower tier.

· Adroit Cypher Use (108)

· Arc Spray (110)

· Improved Success (152)

· Jump Attack (156)

· Mastery in Armor (161)

· Mastery With Attacks (161)

· Mastery With Defense (161)

· Parry (168)

SIXTH-TIER WARRIOR

Choose two of the abilities listed below (or from a lower tier) to add to your repertoire. In addition, you can replace one of your lower-tier abilities with a different one from a lower tier.

· Again and Again (109)

· Finishing Blow (140)

· Magnificent Moment (159)

· Murderer (165)

· Spin Attack (185)

· Weapon and Body (196)

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