
Abilities
Class Features
Arcane Recovery - Class Feat
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.
Channel Divinity: Turn Undead - Class Feat
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
Destroy Undead - Class Feat
When an undead fails its saving throw against your Channel Divinity: Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as listed below.
5th CR 1/2, 8th - CR 1, 11th - CR 2, 14th - CR 3, 17th - CR4
Racial Traits
Brave - Racial Trait
You have advantage on saving throws against being frightened.