The King of Divelinson, Mond Voxville had reigned for many years. His daughter Diana Voxville said to be the next heir to the throne. He married his wife who bore his two daughters, Diana and Dria Voxville. Dria being the oldest daughter, it was planned for her to be the next to take over the throne. However, after the death of the Queen due to unknown means the King became distraught. He was approached by The Plague Doctor who struck a deal with him. The Dr, would become his royal advisor allowing her to work within the castle to conduct research and experiments. This research and experiments would help the King grow stronger so that he may protect his daughters and rule the land with an iron fist. 

With her help he was able to train and create a strong army. His daughters mentored under her in order to be able to learn strong magical abilities to protect themselves should they need to. However, they began to grow sick with an unknown illness. The Dr. tried everything that they could to fight the illness and save their lives. However, Dria had succumbed to this illness and passed away. 


Losing another of his family members the King sought to expand his kingdom in order to expand his sources of resource and threat measures. After sending Diana away to school with her butler Adalric Norman to watch over her. She returned periodically when her illness grew too much, however the Dr. seemed to have been able to find a cure which enabled her to live her life once again. She graduated from the Frecia Academy under the Crest of the Comet


Not long after the graduation, Mond successfully took over the country of Kawit. In doing so he sent Walden Stein with General Unknown to maintain control and act on his behalf. Here is where they found the ruins with remnants of Draconic magic. Consulting his advisor the Dr., she informed him that it would be best to allow Diana to create an expedition of the ruins. Diana expressed her interest on the dragons and the missing era. This would give us an potential advancement in political power if Diana was able to paint the kingdom in a good light. 


Character Sheet on DnD Beyond

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Personality

Mannerism
Easily angry, broken hearted. Mean and heartless. Will not hesitate to pull the trigger.

Title
King

Type
NPC

Race
Elf

Families
Voxville

Gender
Male

Pronouns
He/Him

Mannerism
Easily angry, broken hearted. Mean and heartless. Will not hesitate to pull the trigger.

Warlock

The Undead - Subclass

The Undead

You’ve made a pact with a deathless being, a creature that defies the cycle and life and death, forsaking its mortal shell so it might eternally pursue its unfathomable ambitions. For such beings, time and morality are fleeting things, the concerns of those for whom grains of sand still rush through life’s hourglass. Having once been mortal themselves, these ancient undead know firsthand the paths of ambition and the routes past the doors of death. They eagerly share this profane knowledge, along with other secrets, with those who work their will among the living.

Beings of this type include the demilich Acererak, the vampire tyrant Kas the Bloody-Handed, the githyanki lich-queen Vlaakith, the dracolich Dragotha, the undead pharaoh Ankhtepot, and the elusive Darklord, Azalin Rex.

Expanded Spell List

1st-level Undead feature

The Undead lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Undead Expanded Spells

Form of Dread

1st-level Undead feature

You manifest an aspect of your patron’s dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:

  • You gain temporary hit points equal to 1d10 + your warlock level.
  • Once during each of your turns, when you hit a creature with an attack roll, you can force it to make a Wisdom saving throw, and if the saving throw fails, the target is frightened of you until the end of your next turn.
  • You are immune to the frightened condition.

You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

The appearance of your Form of Dread reflects some aspect of your patron. For example, your form could be a shroud of shadows forming the crown and robes of your lich patron, or your body might glow with glyphs from ancient funerary rites and be surrounded by desert winds, suggesting your mummy patron.

Grave Touched

6th-level Undead feature

Your patron’s powers have a profound effect on your body and magic. You don’t need to eat, drink, or breathe.

In addition, once during each of your turns, when you hit a creature with an attack roll and roll damage against the creature, you can replace the damage type with necrotic damage. While you are using your Form of Dread, you can roll one additional damage die when determining the necrotic damage the target takes.

Necrotic Husk

10th-level Undead feature

Your connection to undeath and necrotic energy now saturates your body. You have resistance to necrotic damage. If you are transformed using your Form of Dread, you instead become immune to necrotic damage.

In addition, when you would be reduced to 0 hit points, you can use your reaction to drop to 1 hit point instead and cause your body to erupt with deathly energy. Each creature of your choice that is within 30 feet of you takes necrotic damage equal to 2d10 + your warlock level. You then gain 1 level of exhaustion. Once you use this reaction, you can’t do so again until you finish 1d4 long rests.

Spirit Projection

14th-level Undead feature

Your spirit can become untethered from your physical form. As an action, you can project your spirit from your body. The body you leave behind is unconscious and in a state of suspended animation.

Your spirit resembles your mortal form in almost every way, replicating your game statistics but not your possessions. Any damage or other effects that apply to your spirit or physical body affects the other. Your spirit can remain outside your body for up to 1 hour or until your concentration is broken (as if concentrating on a spell). When your projection ends, your spirit returns to your body or your body magically teleports to your spirit’s space (your choice).

While projecting your spirit, you gain the following benefits:

  • Your spirit and body gain resistance to bludgeoning, piercing, and slashing damage.
  • When you cast a spell of the conjuration or necromancy school, the spell doesn’t require verbal or somatic components or material components that lack a gold cost.
  • You have a flying speed equal to your walking speed and can hover. You can move through creatures and objects as if they were difficult terrain, but you take 1d10 force damage if you end your turn inside a creature or an object.
  • While you are using your Form of Dread, once during each of your turns when you deal necrotic damage to a creature, you regain hit points equal to half the amount of necrotic damage dealt.

Once you use this feature, you can’t do so again until you finish a long rest.