Call Thy Name Stella Mystica-Black Butler
Raphael’s Theme- Balder’s Gate 3
The King of Divelinson, Mond Voxville had reigned for many years. His daughter Diana Voxville said to be the next heir to the throne. He married his wife who bore his two daughters, Diana and Dria Voxville. Dria being the oldest daughter, it was planned for her to be the next to take over the throne. However, after the death of the Queen due to unknown means the King became distraught. He was approached by The Plague Doctor who struck a deal with him. The Dr, would become his royal advisor allowing her to work within the castle to conduct research and experiments. This research and experiments would help the King grow stronger so that he may protect his daughters and rule the land with an iron fist.
With her help he was able to train and create a strong army. His daughters mentored under her in order to be able to learn strong magical abilities to protect themselves should they need to. However, they began to grow sick with an unknown illness. The Dr. tried everything that they could to fight the illness and save their lives. However, Dria had succumbed to this illness and passed away.
Losing another of his family members the King sought to expand his kingdom in order to expand his sources of resource and threat measures. After sending Diana away to school with her butler Adalric Norman to watch over her. She returned periodically when her illness grew too much, however the Dr. seemed to have been able to find a cure which enabled her to live her life once again. She graduated from the Frecia Academy under the Crest of the Comet.
Not long after the graduation, Mond successfully took over the country of Kawit. In doing so he sent Walden Stein with General Unknown to maintain control and act on his behalf. Here is where they found the ruins with remnants of Draconic magic. Consulting his advisor the Dr., she informed him that it would be best to allow Diana to create an expedition of the ruins. Diana expressed her interest on the dragons and the missing era. This would give us an potential advancement in political power if Diana was able to paint the kingdom in a good light.
Mannerism
Easily angry, broken hearted. Mean and heartless. Will not hesitate to pull the trigger.
Mannerism
Easily angry, broken hearted. Mean and heartless. Will not hesitate to pull the trigger.
You learn one Eldritch Invocation option of your choice from the warlock class. If the invocation has a prerequisite, you can choose that invocation only if you’re a warlock and only if you meet the prerequisite.
Whenever you gain a level, you can replace the invocation with another one from the warlock class.
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.
You’ve manifested some of the power of metallic dragons, granting you the following benefits:
Draconic Healing. You learn the cure wounds spell. You can cast this spell without expending a spell slot. Once you cast this spell in this way, you can't do so again until you finish a long rest. You can also cast this spell using spell slots you have. The spell's spellcasting ability is Intelligence, Wisdom, or Charisma when you cast it with this feat (choose when you gain the feat).
Protective Wings. You can manifest protective wings that can shield you or others. When you or another creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to manifest spectral wings from your back for a moment. You grant a bonus to the target's AC equal to your proficiency bonus against that attack roll, potentially causing it to miss. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
You’ve learned how to exert your will on your spells to alter how they function:
Quick to notice details of your environment, you gain the following benefits:
You have advantage on CON saving throws that you make to maintain your concentration on a spell when you take damage. You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.
You’ve made a pact with a deathless being, a creature that defies the cycle and life and death, forsaking its mortal shell so it might eternally pursue its unfathomable ambitions. For such beings, time and morality are fleeting things, the concerns of those for whom grains of sand still rush through life’s hourglass. Having once been mortal themselves, these ancient undead know firsthand the paths of ambition and the routes past the doors of death. They eagerly share this profane knowledge, along with other secrets, with those who work their will among the living.
Beings of this type include the demilich Acererak, the vampire tyrant Kas the Bloody-Handed, the githyanki lich-queen Vlaakith, the dracolich Dragotha, the undead pharaoh Ankhtepot, and the elusive Darklord, Azalin Rex.
1st-level Undead feature
The Undead lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | bane, false life |
2nd | blindness/deafness, phantasmal force |
3rd | phantom steed, speak with dead |
4th | death ward, greater invisibility |
5th | antilife shell, cloudkill |
1st-level Undead feature
You manifest an aspect of your patron’s dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:
You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
The appearance of your Form of Dread reflects some aspect of your patron. For example, your form could be a shroud of shadows forming the crown and robes of your lich patron, or your body might glow with glyphs from ancient funerary rites and be surrounded by desert winds, suggesting your mummy patron.
6th-level Undead feature
Your patron’s powers have a profound effect on your body and magic. You don’t need to eat, drink, or breathe.
In addition, once during each of your turns, when you hit a creature with an attack roll and roll damage against the creature, you can replace the damage type with necrotic damage. While you are using your Form of Dread, you can roll one additional damage die when determining the necrotic damage the target takes.
10th-level Undead feature
Your connection to undeath and necrotic energy now saturates your body. You have resistance to necrotic damage. If you are transformed using your Form of Dread, you instead become immune to necrotic damage.
In addition, when you would be reduced to 0 hit points, you can use your reaction to drop to 1 hit point instead and cause your body to erupt with deathly energy. Each creature of your choice that is within 30 feet of you takes necrotic damage equal to 2d10 + your warlock level. You then gain 1 level of exhaustion. Once you use this reaction, you can’t do so again until you finish 1d4 long rests.
14th-level Undead feature
Your spirit can become untethered from your physical form. As an action, you can project your spirit from your body. The body you leave behind is unconscious and in a state of suspended animation.
Your spirit resembles your mortal form in almost every way, replicating your game statistics but not your possessions. Any damage or other effects that apply to your spirit or physical body affects the other. Your spirit can remain outside your body for up to 1 hour or until your concentration is broken (as if concentrating on a spell). When your projection ends, your spirit returns to your body or your body magically teleports to your spirit’s space (your choice).
While projecting your spirit, you gain the following benefits:
Once you use this feature, you can’t do so again until you finish a long rest.
Object | QTY | |
---|---|---|
Equipped |
Mond Voxville
|
1 |
Mond Voxville
|
1 | |
Mond Voxville
|
1 | |
Equipped |
Mond Voxville
|
1 |
Mond Voxville
|
1 | |
Mond Voxville
|
1 | |
Equipped |
Mond Voxville
|
1 |
Equipped |
Signet Ring
|
1 |
Equipped |
Mond Voxville
|
1 |
Description | Entity | Location | ||
---|---|---|---|---|
Father | Diana Voxville | |||
Father | Dria Voxville | |||
King | Walden Stein | |||
King | The Plague Doctor | |||
Spouse | Harmony Voxville | |||
King | Adalric Norman | |||
Employer | Calani | |||
King | Liza Stern | |||
Trade Partner | Drezwa Zima | |||