You know that there is no such thing as fighting honorably or well. There is only surviving, and you do anything you must to survive. When you take this feat, pick one of the following options. You may take this feat more than once, picking a different option each time.
- Fist full of sand: As a bonus action attempt to blind an enemy within 5 feet of you. The enemy must make a DEX saving throw against 8+slight of hand modifier. If successful the enemy is blinded until the end of your next turn.
- Headbutt: When an enemy within 5 feet makes a melee attack against you and misses you may use your reaction to headbutt them. You deal 1+STR damage to the enemy, and they must make a CON saving throw against 8+athletics modifier or their turn ends immediately and the enemy cannot take reactions or bonus actions until the end of your next turn.
- Prone Fighting: Any time an enemy knocks your prone you may use your reaction to choose if they must succeed a DEX or STR contest with you. If they fail, then they also fall prone. While both you and your target are prone you have advantage on any melee or touch spell attack rolls and grapple checks against the prone enemy.
- Twist the Knife: You may use your action to attempt to wound an enemy below maximum HP. Make a melee attack role against your enemy with a weapon dealing normal weapon damage. The enemy must then make a CON saving throw vs 8+Athletics modifier or become wounded. Follow wound rules from sword of wounding.
- Sock full of Coins: You never fight with just your hands. When you make an unarmed strike, you are actually hiding an improvised weapon in your hand. When you take this feat you become proficient in improvised weapons and they now deal 2d4+STR damage.