As a Battlemage you stay in the midst of your foes. Reinforced by a special magical barrier, you make easy work of their enemies with a powerful sword strengthened with magic.
Manaward
At 3rd level, you can reserve your mana to maintain a barrier. You reserve mana by reducing your maximum number of Balance dice, making them irrecoverable until you finish a long rest. Unexpended dice exceeding this new maximum are lost. As an action, you can choose the following options, each lasting until you finish a long rest:
- You can reserve a number of black Balance dice to gain a +1 bonus to AC plus another +1 for each 2 black dice reserved.
- You can reserve a number of white Balance dice to gain a +1 bonus to Constitution saving throws plus another +1 for each 2 white dice reserved.
These bonuses don't stack with the Wizard's Bladesong class feature.
Aetherstrike
Beginning at 7th level, you gain the ability to channel an unstable mix of mana through your weapon, which bursts into violent magic. Once per turn when you hit a creature with a melee weapon attack, you can expend one of each Balance dice to deal the numbers rolled as force damage to the target, and you can choose to expend a spell slot dealing an extra 1d8 for each spell level higher than 1st. If the target is Huge or smaller, you can also force it to make a Strength saving throw. If it fails the save, you can knock it prone or push it 10 feet away from you.
Spell Combat
Also at 7th level, being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged spell attack rolls.
Enchanted Blade
When you reach 11th level, magic courses naturally through your sword. Your melee weapon attacks score a critical hit on a roll of 19 or 20. In addition, whenever you score a critical hit, you can sap magic from your opponent to replenish your mana, regaining a Balance dice of your choice.
Riposte
At 14th level, you can quickly punish foes who fail to hit you with their strikes. When a creature misses you with a
melee attack, you can use your reaction to make two
attacks against the creature. These attacks count as
opportunity attacks.