Armor Class 16 (natural armor, shield)
Hit Points 30 (4d8 + 12)
Speed 30 ft.
Roll Initiative! +1
STR
16(+3)
DEX
12(+1)
CON
16(+3)
INT
10(0)
WIS
14(+2)
CHA
11(0)
Skills Athletics +5, Perception +4, Survival +4
Damage Resistances Poison
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.
Actions
Multiattack. The warforged makes two armblade attacks.
Armblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Reactions
Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.