These warlocks have made a pact with an eldritch being
from the deepest depths of the Cosmos—a being that
devours energy, holds the secrets of creation, and paves
the way to the apocalypse. Pray that they are not aware
of your presence. A deep fascination for the cosmos, or
perhaps profound meditation on the heat death of the
universe could’ve brought about the circumstances that
lead to this pact. Very few are able to withstand such
knowledge and power, and the few that do are often
seen as mysterious and reclusive figures.
Warlocks who strike a pact with the Void walk an
eerie and dangerous path, focused on manipulating
gravity and harnessing the immense power of black
holes. Crushing their foes in condensed wells of gravity,
whilst liberating themselves from the shackles that hold
them, these warlocks carve their own destiny under the
guidance of the cosmos.
Expanded Spell List
The Void lets you choose from an expanded list of
spells when you learn a warlock spell. The following
spells are added to the warlock spell list for you.

Voracious Void
At 1st level, as a bonus action, you can create a miniature
black hole, in the form of a 5-foot-diamater sphere,
centered on a point on the ground that you can see
within 60 feet. This black hole has a domain of influence
of 5 feet beyond its own radius. It lasts for 1 minute or
until your concentration is broken (as if you are
concentrating on a spell). The black hole is considered
difficult terrain for all creatures except for you.
When the sphere appears and at the start of each of
your turns until the ability ends, unsecured objects
within the domain of influence of the miniature black
hole are pulled toward the sphere's center, ending in an
unoccupied space as close to the center as possible.
As part of creating the sphere, and on subsequent turns
as a bonus action, you can choose a creature within the
domain of influence of the black hole, increasing the
pull of gravity around them. They must succeed on a
Strength saving throw against your spell save DC or be
pulled straight toward the sphere's center, ending in an
unoccupied space as close to the center as possible. A
creature that enters the black hole’s space for the first
time on a turn or starts its turn there takes 1d6 magical
bludgeoning damage and its speed is halved until the
start of its next turn.
Once you use this feature, you can’t use it again until
you finish a long rest, unless you expend a warlock spell
slot to use it again.
This miniature black hole grows with you. When your
pact magic increases in power, so does this feature:
● At 3rd level in this class, when a creature enters
the black hole's space for the first time on a turn or
starts its turn there, it is restrained for the duration. A
restrained creature can attempt to free itself by using
an action to make an Athletics check against your spell
save DC. On a success, the creature is no longer
restrained by the black hole and is moved to the
nearest unoccupied space outside the black hole.
● At 5th level in this class, the domain of influence
of the sphere increases to 10 feet and is considered
difficult terrain for all creatures except for you. A
creature reduced to 0 hit points while inside the black
hole is annihilated, along with any nonmagical items it
is wearing or carrying.
● At 7th level in this class, the diameter of the black
hole increases to 10 feet.
● At 9th level in this class, the damage increases to
2d6 and the sphere’s domain of influence to 20 feet.
You can summon the black hole at any point that you
can see, not just on the ground. If the sphere is in the
air, creatures restrained by it hover inside the black hole.
Gravitational Pull
At 6th level, when a creature you can see within 120
feet of you is targeted by a ranged attack, if your
Voracious Void is active, you can use your reaction to
divert the strike. If the attack passes through the
miniature black hole or its domain of influence, you can
make a ranged spell attack. If you roll higher than their
attack roll, you deflect the trajectory and the target
takes no damage. If you roll lower, you reduce the
damage by 1d6 + your Charisma modifier. If you roll a
20, the attack is deflected and streaks towards the
center of the black hole, randomly hitting one of the
creatures inside, if any are present.
Warp Gravity
At 10th level, you can bend gravity around you at will,
allowing you to move through the air as if you were
walking on solid ground. You gain a flying speed equal
to your walking speed and can hover. You can grant
these benefits to one creature that is touching you.
They lose this flying speed immediately if they are no
longer in contact with you.
Oblivion
At 14th level, you can unleash the ravenous hunger of
the void. When you use your Voracious Void ability, you
can choose to let it run wild. In that case, rather than
as a bonus action, whenever a creature starts its turn
within the black hole or its domain of influence, they
must succeed on a Strength saving throw against your
spell save DC or be pulled to the center. You and your
choice of a number of creatures equal to your Charisma
modifier (minimum 1) aren't affected by this effect.
Once you use this feature, you can’t do so again until
you finish a long rest.