Annabelle Theresea Alamante
  1. Characters

Annabelle Theresea Alamante

The Nun, Sister, S-Tier, D-Rank
NPC

A sister under The Dominion she is housed within the Cathedral of Hope. Her specialty to various gods makes her a huge asset to the order.

Personality

Mannerism
Annabelle can be very childish at times often losing her focus. She can be sadistic in nature laughing at other's who are in pain while also being a bit of a masochist herself. Often she can put everything aside and is able to focus intently that many consider to be scary for her.

Apperance

A petite woman who stands at about 5ft 5” wears a black and white robe of a holy cleric. Around her neck are strands of necklaces of many faiths matching the bracelets around her wrists. Black straight hair hangs delicately out of a black and white hood revealing her kind and soft face. Her grey eyes are welcoming along with her warm smile. She wears black leather gloves. Despite the warm smile it is clear that the poor thing hasn’t seen sunlight in years.

The Past

Annabelle grew up with her mother after her father was killed by the hands of The Dominion. Her father, a member of the House of the Void, was hunted down when he began to take on new powers of cosmic kinds. He started to band eldritch kind under his authority which caught the attention of The Dominion. An attack ensued which resulted in his death. Annabelle and her mother were placed in hiding, but the rage within her mother sparked something new.

Her mother confronted The Dominion with a lie. She informed soldiers and agents that she and her daughter were victims of his plan. Her words were believed and the two of them were taken in.

Blood samples were collected from both of them to ensure that they would be of no threat. Wanting to gain the trust of The Dominion, she did not hide the fact that she and her daughter were also of eldritch blood. In that moment she vowed to remain under watch and to provide aid to The Dominion, thus starting her training as a sister. Annabelle would soon do the same once her mother became a Holy Mother of order. 

Annabelle’s mother perished in an attack against the church they resided in. During the attack, Annabelle had lost control of her own powers and was subdued by The Dominion. The incident had caused her hands to blacken in a corruption of her own cosmic powers. Realizing her potential, the Dominion placed her on guard and ordered her to be kept within the Cathedral of Hope with a watch.

Title
The Nun, Sister, S-Tier, D-Rank

Type
NPC

Race
Belua

Families
Alamante

Gender
Female

Pronouns
She/Her

Mannerism
Annabelle can be very childish at times often losing her focus. She can be sadistic in nature laughing at other's who are in pain while also being a bit of a masochist herself. Often she can put everything aside and is able to focus intently that many consider to be scary for her.

Unorganised

Shadow Shift - Blessing of a God

This ability allows you to travel between shadows within your line of sight and within a 30ft radius for 1hr. As long as a shadow is being casted you can jump into it and travel through to a different shadow. This ability can be used twice daily and comes back after a short or long rest. 

Warlock

The Void - Subclass

These warlocks have made a pact with an eldritch being from the deepest depths of the Cosmos—a being that devours energy, holds the secrets of creation, and paves the way to the apocalypse. Pray that they are not aware of your presence. A deep fascination for the cosmos, or perhaps profound meditation on the heat death of the universe could’ve brought about the circumstances that lead to this pact. Very few are able to withstand such knowledge and power, and the few that do are often seen as mysterious and reclusive figures.

Warlocks who strike a pact with the Void walk an eerie and dangerous path, focused on manipulating gravity and harnessing the immense power of black holes. Crushing their foes in condensed wells of gravity, whilst liberating themselves from the shackles that hold them, these warlocks carve their own destiny under the guidance of the cosmos.

Expanded Spell List

The Void lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

9d91efaa-733d-4215-96af-12a8cc67e0f7.png

Voracious Void

At 1st level, as a bonus action, you can create a miniature black hole, in the form of a 5-foot-diamater sphere, centered on a point on the ground that you can see within 60 feet. This black hole has a domain of influence of 5 feet beyond its own radius. It lasts for 1 minute or until your concentration is broken (as if you are concentrating on a spell). The black hole is considered difficult terrain for all creatures except for you.

When the sphere appears and at the start of each of your turns until the ability ends, unsecured objects within the domain of influence of the miniature black hole are pulled toward the sphere's center, ending in an unoccupied space as close to the center as possible.

As part of creating the sphere, and on subsequent turns as a bonus action, you can choose a creature within the domain of influence of the black hole, increasing the pull of gravity around them. They must succeed on a Strength saving throw against your spell save DC or be pulled straight toward the sphere's center, ending in an unoccupied space as close to the center as possible. A creature that enters the black hole’s space for the first time on a turn or starts its turn there takes 1d6 magical bludgeoning damage and its speed is halved until the start of its next turn.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a warlock spell slot to use it again.

This miniature black hole grows with you. When your pact magic increases in power, so does this feature:

● At 3rd level in this class, when a creature enters the black hole's space for the first time on a turn or starts its turn there, it is restrained for the duration. A restrained creature can attempt to free itself by using an action to make an Athletics check against your spell save DC. On a success, the creature is no longer restrained by the black hole and is moved to the nearest unoccupied space outside the black hole.

● At 5th level in this class, the domain of influence of the sphere increases to 10 feet and is considered difficult terrain for all creatures except for you. A creature reduced to 0 hit points while inside the black hole is annihilated, along with any nonmagical items it is wearing or carrying.

● At 7th level in this class, the diameter of the black hole increases to 10 feet.

● At 9th level in this class, the damage increases to 2d6 and the sphere’s domain of influence to 20 feet. You can summon the black hole at any point that you can see, not just on the ground. If the sphere is in the air, creatures restrained by it hover inside the black hole.
 

Gravitational Pull

At 6th level, when a creature you can see within 120 feet of you is targeted by a ranged attack, if your Voracious Void is active, you can use your reaction to divert the strike. If the attack passes through the miniature black hole or its domain of influence, you can make a ranged spell attack. If you roll higher than their attack roll, you deflect the trajectory and the target takes no damage. If you roll lower, you reduce the damage by 1d6 + your Charisma modifier. If you roll a 20, the attack is deflected and streaks towards the center of the black hole, randomly hitting one of the creatures inside, if any are present. 


Warp Gravity

At 10th level, you can bend gravity around you at will, allowing you to move through the air as if you were walking on solid ground. You gain a flying speed equal to your walking speed and can hover. You can grant these benefits to one creature that is touching you. They lose this flying speed immediately if they are no longer in contact with you. 


Oblivion

At 14th level, you can unleash the ravenous hunger of the void. When you use your Voracious Void ability, you can choose to let it run wild. In that case, rather than as a bonus action, whenever a creature starts its turn within the black hole or its domain of influence, they must succeed on a Strength saving throw against your spell save DC or be pulled to the center. You and your choice of a number of creatures equal to your Charisma modifier (minimum 1) aren't affected by this effect.

Once you use this feature, you can’t do so again until you finish a long rest.