Mercy-From-a-Barren-Earth of the Weeping Mountains Clan
  1. Characters

Mercy-From-a-Barren-Earth of the Weeping Mountains Clan

Paladin
PC

3 first-level slots, spells have to be prepped the long rest beforehand

 BaneCVSM
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Bane
Enchantment1
Casting Time:1 action
Range:30 feet
Target:Up to three creatures of your choice that you can see within range
Components: V S M
A drop of blood
Duration: ConcentrationUp to 1 minute
Description:
Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
At Higher LevelsWhen you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
 Hunter's MarkCV
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Hunter's Mark
Divination1
Casting Time:1 bonus action
Range:90 feet
Target:A creature that you can see within range
Components: V
Duration: ConcentrationUp to 1 hour
Description:
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At Higher LevelsWhen you cast this spell using a spell slot of 3rd or 4th level, you can maintain your Concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentr⁠ation on the spell for up to 24 hours.
 CommandV
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Command
Enchantment1
Casting Time:1 action
Range:60 feet
Target:A creature you can see within range
Components: V
Duration: 1 round
Description:
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it. Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can’t follow your command, the spell ends. Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Drop. The target drops whatever it is holding and then ends its turn. Flee. The target spends its turn moving away from you by the fastest available means. Grovel. The target falls prone and then ends its turn. Halt. The target doesn’t move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
At Higher LevelsWhen you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
 Detect Evil and GoodCVS
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Detect Evil And Good
Divination1
Casting Time:1 action
Range:Self
Target:Self
Components: V S
Duration: ConcentrationUp to 10 minutes
Description:
For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
 Divine FavorCVS
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Divine Favor
Evocation1
Casting Time:1 bonus action
Range:Self
Target:Self
Components: V S
Duration: ConcentrationUp to 1 minute
Description:
Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.
 Shield of FaithCVSM
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Shield Of Faith
Abjuration1
Casting Time:1 bonus action
Range:60 feet
Target:A creature of your choice within range
Components: V S M
A small parchment with a bit of holy text written on it
Duration: ConcentrationUp to 10 minutes
Description:
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
 Searing SmiteCV
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Searing Smite
Evocation1
Casting Time:1 Bonus Action
Range:Self
Target:Any melee weapon you wield
Components: V
Duration: ConcentrationUp to 1 minute
Description:
The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spells ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.
At Higher LevelsWhen you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot.

Personality

Bonds
The Temple of Growth & its associated branches

Bonds
I owe my life to the Priest who took me in when my parents died.

Mannerisms
I quote (or misquote) sacred texts and proverbs in almost every situation. Mercy is the kind of panda who eats, shoots, and leaves.

Mannerisms
I have complete faith in Trekus & trust that She will guide my Actions. I have faith that if I work hard, I will prosper.

Mannerisms
My piety sometimes leads me to blindly trust those that profess faith in my god.

Catchphrase
I'm a grower, not a shower

Title
Paladin

Type
PC

Race
Panda Tabaxi

Age
7

Pronouns
He/Him, They/Them, She/Her

Bonds
The Temple of Growth & its associated branches

Bonds
I owe my life to the Priest who took me in when my parents died.

Mannerisms
I quote (or misquote) sacred texts and proverbs in almost every situation. Mercy is the kind of panda who eats, shoots, and leaves.

Mannerisms
I have complete faith in Trekus & trust that She will guide my Actions. I have faith that if I work hard, I will prosper.

Mannerisms
My piety sometimes leads me to blindly trust those that profess faith in my god.

Catchphrase
I'm a grower, not a shower