Hela grew up in Aberdeen in a very wealthy family. After graduating college a few years ago, she moved back home since she didn't have anything lined up. Her Dad was able to get an internship for her at his company, but she quit after a few months since she got bored. Now she's trying her hand at being an influencer and podcast host.
Abilities
Unorganised
Grappler - Feat
You have advantage on attack rolls against a creature you are grappling. You can use your action to try to pin a creature grappled by you by making another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
Keen Senses - Race
You have proficiency in the Perception skill.
Fey Ancestry - Race
You have advantage on saves against being charmed, and magic can’t put you to sleep.
Trance - Race
You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Elf Weapon Training - Race
You have proficiency with the longsword, shortsword, shortbow, and longbow.
Bonus Points- High Elf
+5 Rolls for History
+4 Rolls for Insight
+4 Rolls for Perception
+3 Rolls for Persuasion
Saving Throws-High Elf - Race
+5 Book Smarts Saving Throw
+2 Grace Saving Throw
Second-Story Work
Climbing no longer costs you extra movement, and when you make a running jump, the distance you cover increases by +0 feet.
Cunning Action - Class
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
Fast Hands - Class
You can use the bonus action granted by your Cunning Action to make a Sleight of Hand check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.
Sneak Attack - Class
Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Thieves’ Cant - Class
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.