Hela Farspark college ex
She is very competitive.
She is very optimistic.
She feels uncomfortable in a rich setting.
Hela Farspark college ex
She is very competitive.
She is very optimistic.
She feels uncomfortable in a rich setting.
Climbing no longer costs you extra movement, and when you make a running jump, the distance you cover increases by +0 feet.
You can use the bonus action granted by your Cunning Action to make a Sleight of Hand check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.
Ability Scores increase by 1
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
At 1st level, choose 2 of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubles for any ability check you make that uses either of the chosen proficiencies.
AT 6TH LEVEL: choose 2 more proficiencies (in skills or with thieves’ tools) to gain this benefit
At 1st level, choose 2 of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubles for any ability check you make that uses either of the chosen proficiencies.
AT 6TH LEVEL: choose 2 more proficiencies (in skills or with thieves’ tools) to gain this benefit
At 1st level, choose 2 of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubles for any ability check you make that uses either of the chosen proficiencies.
AT 6TH LEVEL: choose 2 more proficiencies (in skills or with thieves’ tools) to gain this benefit
At 1st level, choose 2 of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubles for any ability check you make that uses either of the chosen proficiencies.
AT 6TH LEVEL: choose 2 more proficiencies (in skills or with thieves’ tools) to gain this benefit
Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.
Description | Entity | Location | ||
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College Ex | Hela Farspark | |||