Hela Farspark cousin and nemesis
Copies her and tries to outdo Hela every time. Since the very first piano recital.
Hela Farspark cousin and nemesis
Copies her and tries to outdo Hela every time. Since the very first piano recital.
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
At 1st level, choose 2 of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubles for any ability check you make that uses either of the chosen proficiencies.
AT 6TH LEVEL: choose 2 more proficiencies (in skills or with thieves’ tools) to gain this benefit
Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.
You have proficiency in the Perception skill.
You have advantage on saves against being charmed, and magic can’t put you to sleep.
You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
You have proficiency with the longsword, shortsword, shortbow, and longbow.
+5 Rolls for History
+4 Rolls for Insight
+4 Rolls for Perception
+3 Rolls for Persuasion
+5 Book Smarts Saving Throw
+2 Grace Saving Throw
Description | Entity | Location | ||
---|---|---|---|---|
Cousin and rival | Hela Farspark | |||