1. Abilities

Death effects for Familiars

Combat

Death effects for Familiars

This connection between a familiar and its master are very strong. When they are within a couple of feet and someone reads their aura, a stand will connect them. This is the magics that connect them. When one of the two die, this connection come slinging back at the other and smashes into them. They take damage and could easily die. 

Master Dies

When a familiar’s master dies the familiar loses all of its hit points. They drop to zero 0. Familiars do not have wound points, so they drop unconscious. They then start death saves like normal. If they succeed three times before they have three failures, they become stable. Still not a great state for the poor creature. They are often depressed for a long time after this kind of event. Some seek revenge.

Familiar Dies

(Familiar Dies) need to decide which method

Idea 1 (wound points):

You take a d6 wound damage for each level that the familiar has achieved. If your familiar is 4th level you would take 4d6 wound damage. 

Idea 2 (hit points):

You lose all of your hit points. You drop to zero hit points. Your next damage would go directly against your wound points.