Absorbent: Resistance to poison damage against weapons with injury poison. Efficient. Requires half the time to don or doff.
Enclosed: Resistance to damage from splashed materials and contact poisons.
Lightweight: Reduces weight by 4 pounds for light or medium armor. For medium armor, removes (if any), stealth disadvantage. Heavy armor has weight reduced by 10 and removes Strength requirement. Shields have weight reduced by half and remove Strength requirement (if any).
Quick Escape: Removing this armor only requires an action. Donning it is unaffected.
Reinforced: Immune to deadly or high critical hit properties.
Damage Reduction: Light armor that provides damage reduction of all physical attacks; slashing, piercing, and bludgeoning.