1. Objects

Martial Melee Weapons

Weapon

Martial Melee Weapons

WeaponCostDamageWeightProperties
Longspear
3 gp1d6 piercing
6 lbs.Heavy, reach (10), versatile (1d8)
Greatspear40 gp2d6 piercing8 lbs.Heavy, reach (10), two-handed
Greatspear (disarming)

2d6 piercing9 lbs.Disarming, heavy, reach (10), two-handed, vertical attack
Rapier25 gp1d8 piercing2 lbs.Finesse, light
Greatsword50 gp2d6 slashing6 lbs.Heavy, two-handed
Greatsword (armor piercing)100 gp2d6 slashing6 lbs.Heavy, two-handed, special (AP:1)

Descriptions

  • Longspear. The length of a longspear falls between a throwing spear and a pike.
  • Greatspear. A greatspear is a large feathered spear with an elongated blade. The thick shaft supports a heavy, flat spearhead.
  • Greatspear (disarming). The head of this spear has been specially made to give the spear the disarming property. You add your proficiency bonus to disarm checks while wielding it. A weapon with a reach score can attack prone combatants at reach with this weapon. This means they have advantage on prone targets.
  • Rapier.
  • Greatsword . Exceedingly long and heavy straight-edged swords of the western tradition, notable for their very long grip, which allowed two hands with some space between them for added leverage- like a sledgehammer, but less balanced.
  • Greatsword(armor piercing). This greatsword is specially designed to penetrate armor. This swords gives the user a +1 to hit and +1 to damage when dealing with armor, including natural armor.