Chill Touch

Necromancy cantrip

You reach out, your hand held like a claw. A seeping cold emanates from you as a shiver runs up your spine, and a spectral, skeletal hand—identical in its movements to yours—coalesces before you. It grabs for your target, and upon making purchase, closes its fist around the creature with the vice-like grip of death.

Casting Time: 1 action 

Range: 120 feet 

Components: V, S 

Duration: 1 round

Mul Effect: None

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).