1. Abilities

Find Familiar

Spell

Familiars and Companions:

If a Familiar or companion dies the owner of the animal must make a decision to keep it alive or have it killed. If alive, the caster takes the creatures Hit Dice in Hit Points damage minimum 1 plus 1d4 Hit points damage, and the familiar loses all temporary buffs or ongoing spells on it. On a death decision, nothing happens and the creature is dead.

To acquire a new Familiar or Companion it takes 8 hours to cast the spell and cannot be done during a short of long rest.


Find Familiar Components:

In ancient times the casting of Find Familiar required 10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier to summon the familiar. This still works if you can find those items. In this world you can use other items to summon specific familiars. In all cases, you will need charcoal and some flat pan to burn the items.


FamiliarComponentSpecial Notes
Critic LizardGrasshoppers or Cave Crickets
Some are burned in the charcoal to draw in the lizard and some are to feed it when it arrives
HurrumSmall amount of dung
JankSmall Chunks of meat and a colorful objectThe chunks of meat are burned in the charcoal and the colorful object is a gift as it arrives
Kes'trekelChunks of rotting flesh
KivitSmall chunks of meatCan only be summoned within 20 miles for large settlements
WrapSmall amount of your own blood
Z'talSome bugsMust expose your legs as the creature arrives, to signal where it can bump into as it tends to herd