KEDİCİKLERİYLE BİRLİKTE TÜM EVRENLERİ BOYUTLAR ARASI YOLCULUK İLE GEZMEKTEDİR.
0-29 = Tier 1
29-49 = Tier 2
50-69=Tier 3
69-70=Tier 4
70-89=Tier 5
90-99=Tier 6
99-100=Tier X
KEDİCİKLERİYLE BİRLİKTE TÜM EVRENLERİ BOYUTLAR ARASI YOLCULUK İLE GEZMEKTEDİR.
0-29 = Tier 1
29-49 = Tier 2
50-69=Tier 3
69-70=Tier 4
70-89=Tier 5
90-99=Tier 6
99-100=Tier X
Title
Örgüt lideri
Type
Pezevenk.
Age
40
Pronouns
He/Him
| Description | Entity | Location | ||
|---|---|---|---|---|
| Rakip | Taner Tolga Tarlacı | |||
Medium,
Innate Spellcasting. Adnan Oktar's innate spellcasting ability is Charisma (spell save DC12). They can innately cast the following spells, requiring no material components.
At will: alter self, detect magic, fear, ice storm, invisibilityMagic Resistance. Adnan Oktar has advantage on saving throws against spells and other magical effects.
Magic Weapons. Adnan Oktar's weapon attacks are magical.
Regeneration. Adnan Oktar regains 5 hit points at the start of its turn.
Claws. Melee Weapon Attack: +1 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 4) slashing damage.
Stinger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage.
Teleport. Adnan Oktar magically teleports, along with any equipment they are wearing and carrying, up to 120 feet to an unoccupied space they can see.
Adnan Oktar can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Adnan Oktar regains spent legendary actions at the start of their turn.
Scary Face. Adnan Oktar targets one creature they can see within 60 feet of them. If the target can see Adnan Oktar, the target must succeed on a DC 13 Wisdom saving throw or become frightened of Adnan Oktar until the end of its next turn.