Telthor (Owlbear)
  1. Notes

Telthor (Owlbear)

Animal Companion

You magically summon a Telthor, which draws strength from your bond with the Spirits of Rashemen. The Telthor is friendly to you and your companions and obeys your commands. Its stat block uses your proficiency bonus (PB) in several places. The Telthor bears primal markings, indicating its mystical origin.


In combat, the Telthor acts during your turn. It can move, attack and use its reaction on its own. If you are incapacitated, the Telthor can take any action of its choice. The Telthor also vanishes if you die.


When you finish a long rest, you can re-summon the Telthor and it appears in an unoccupied space within 5 feet of you.

Abilities

Keen Sight and Smell. The snowy owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.


Incorporeal Movement. The Telthor can move through other creatures and objects as if they were difficult terrain. It takes (1d10) force damage if it ends its turn inside an object.


Spirit Bond. You can add your proficiency bonus to any ability check or saving throw that the Telthor makes.


Unusual Nature. The Telthor doesn’t require air, food, drink, or sleep.


Bound to the Land. A Telthor that moves more than 1 mile from the place or person it guards takes 1 point of damage every minute. This damage ends immediately if it enters its home area again.


Telthor Telepathy. Telthors can communicate with one another telepathically, regardless of language, at a range of 100 feet.


Native Animal Empathy. Telthors can communicate and empathize with animals of their kind. This gives them a +4 bonus on checks to influence the animal’s attitude and allows the communication of simple concepts and, (if the animal is friendly) commands, such as “friend,” “enemy,” “flee,” and “attack.”

Actions

Multiattack. The snowy owlbear makes two attacks: one with its beak and one with its claws.


Beak. Melee Weapon Attack: +(STR+PB) to hit, reach 5 ft., one creature. Hit: (1d10) + (STR+PB) piercing damage.


Claws. Melee Weapon Attack: +(STR+PB) to hit, reach 5 ft., one target. Hit: (2d8) + (STR+PB) slashing damage, and the target is grappled (escape DC (STR+PB)). The Telthor has two claws, but can grapple only one target in a hug.