Icemaiden's Caress
  1. Objects

Icemaiden's Caress

Weapon (Ice Axe)

Ice axes were a type of axe specially designed for the purpose of climbing icy surfaces, though they could also be used as weapons if needed. Ice axes bore a resemblance to the horseman's pick. Ice axes had sharp metal heads that were perpendicular to their shafts and their handles were capped with a spike.

In the colder regions of their homeland, where such a tool was prevalent, Rashemen were known to use ice axes in combat.

The Icemaiden's Caress is the favored weapon and artifact of Auril, but the question lies, where did she receive it? The House of Seasons, upon inspecting the axe, have reason to suspect that it is tied to the Fractured Goddess


(State: Slumbering) Beneficial Properties. While you are holding the axe and attuned to it, you gain the following benefits:

  • Thrown Weapon. Icemaiden's Caress has the thrown property, with a normal range of 20 feet and a long range of 60 feet.  
  • Each time you throw the weapon, it flies back to your hand after the attack. If you don’t have a hand free, the weapon lands at your feet.
  • When you hit with a weapon attack using it, the target takes an extra 1d8 cold damage.
  • Herald of the Seasons. The four blessings—each associated with a season—that accompany this axe can be delivered only from it. Each blessing disappears immediately after it’s used, and it reappears in the rune inscribed on the haft at the next dawn. The save DC against spells cast with the axe is (8 + WIS/CHA + PB). Each rune has a unique property:
  • Spring. You can use an action to invoke Auril and cast Warding Wind, (the disadvantage on ranged attacks does not apply to this axe) from the axe. The axe maintains concentration on it so that you don't have to.

(State: Stirring)(Level 16) Beneficial Properties. While you are holding the axe and attuned to it, you gain the following benefits:

  • Bonus to Attack and Damage rolls changes to +2.
  • Increase normal range to 30 feet and long range to 90 feet.
  • Summer. As an action, you can invoke Alaphaer while throwing this axe at a space that you can see within 120 feet of you, no attack roll required, casting the Spirit Guardians spell there. You can use an action to to invoke Alaphaer and cast Spirit Guardians from the axe in your hand. The axe maintains concentration on it so that you don't have to.
  • Autumn. You can use an action to to invoke Cegilune and cast Mirror Image from the axe in your hand.

(State: Waking)(Level 20) Beneficial Properties. While you are holding the axe and attuned to it, you gain the following benefits:

  • Bonus to Attack and Damage rolls changes to +3.
  • Increase long range to 120 feet. 
  • Winter. You can use an action to invoke Raven Queen and strike the ground with Icemaiden's Caress and send a spectral chilling wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC (WIS/CHA + PB) Constitution saving throw or become stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

(State: Ascendant)(Unknown)

  • Unlocked by invoking the lost name of the Fractured Goddess, the true Goddess of all seasons that came before all current deities that hold pieces of her portfolio since before the Dawn War at the birth of The Plane of Faerie, Arborea and the Feywild.

Bonus: Magic, Damage, Combat, Heavy, Two Handed