The holy symbol of the House of Seasons is engraved in the gray, weather bleached wood. Runes for the four seasons and their respective goddess aspects decorates it. The Graystaff is covered in a fine sheen of delicate ice that never melts. Typically the top of the staff is carved to represent a powerful spirit found in Rashemen. This one depicts a White Dragon Telthor head.
(State: Slumbering) Beneficial Properties. While you are holding the Graystaff and attuned to it, you gain the following benefits:
- While holding the Graystaff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC. The Graystaff has 10 charges and regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed. It takes a year and a day to craft a new one under the mentorship of a Bheur.
- +1d6 cold damage per level of spell slot used, when casting a cold spell or dealing cold damage.
- +1d6 cold damage to Frostbite or Ray of Frost. The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
- Ice Knife (1 Charge per Level)
- Frost Fingers (1 Charge per Level)
- Hold Person (2 Charges)
- Rime's Binding Ice (2 Charges + 1 Charge per Level after)
- Snilloc's Snowball Swarm (2 Charges + 1 Charge per Level after)
- Only a Bheur or Durthan can use a Graystaff.
- Ice Walk. You can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost you extra movement.
(State: Stirring)(Level 16) Beneficial Properties. While you are holding the Graystaff and attuned to it, you gain the following benefits:
- Graystaff Magic. You stand astride the Graystaff and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The Graystaff stops hovering when you land.
You can send the Graystaff to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The Graystaff comes back to you when you speak another command word, provided that the Graystaff is still within 1 mile of you.
- When you would take cold damage, you can use your reaction to take no damage instead, and you regain hit points equal to the damage you would have taken. Once this property is used, it can’t be used again until the next dawn.
- Cone of Cold (5 Charges)
- Ice Storm (4 Charges)
- Wall of Ice (4 Charges)
(State: Waking)(Level 20) Beneficial Properties. While you are holding the Graystaff and attuned to it, you gain the following benefits:
- Control Weather (8 Charges)
- Freezing Sphere (6 Charges)
- The Graystaff has 20 charges and regains 2d8+4 expended charges daily at dawn.
- Master of Cold. When you cast a cold spell of 1st level or higher while holding the staff, you can make an Intelligence (Arcana) check with a DC of 10 + the level of the spell. If the check succeeds, you cast the spell without expending a spell slot.
Notes: Resistance: Cold, Cleric, Druid, Sorcerer, Warlock, Damage, Control, Combat, Warding