Grey One
Personajes
Habilidades
All Racial Traits
Dead Insight - Racial Trait
(1/Day) The Grey One targets one creature it can see within 30 feet of it. The target must contest its Charisma, (Deception) check against the Grey One’s Wisdom, (Insight) check. If the Grey One wins, it magically learns one fact or secret about the target. The target automatically wins and is aware of this attempt if it is immune to being charmed, or to any effect that would sense their emotions, read their thoughts, or detect their location.
Divine Spark - Racial Trait
The Grey One is immune to scrying and to any effect that would sense their emotions, read their thoughts, or detect their location.
Myrkul's Chosen - Racial Trait
(1/Day). If damage reduces the Grey One to 0 hit points, the Grey One drops to 1 hit point instead, unless the damage is from a critical hit.
Reaper's Blessing - Racial Trait
The Grey One can’t be surprised and can’t be changed into another form against their will.
Soul's Embrace - Racial Trait
(Reaction)(1/Day). The Grey One creates a wispy, spectral field around a creature they can see within 60 feet of them. The creature gains a +5 bonus to AC until the end of the Grey One’s next turn. Later, they may experience some dissonance from having their soul used in such a manner.
Undead Servitor - Racial Trait
In darkness or under the night sky, the Grey One may cast the Animate Dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve them. Once the Grey One has animated an undead creature, they can’t do so again until 7 days have passed. Once every 24 hours, they can reassert control over one or two creatures they animated.