Fold | Touch | Instant | Quickly arranges a piece of fabric, paper, rope, or similar material into the desired configuration. The folded material must be able to fit in an 8 foot square completely unfolded. Attempting to Fold an object that is holding or carried by another creature requires an ability contest negated by a dexterity save. | |
Mordenkainen's Mop Water | 2ft. | (1)Round | Requires one chunk of soap and creates 10 gallons of magic mop water capable of cleaning a space of up to 40' x 40' x 1' of all dust dirt and mess. Spilled mop water causes the surrounding 20' area to become very slippery. A surface affected in this way counts as difficult terrain. | |
Mirror Finish | Touch | Instant | With a swipe of clean cloth and a word, the wiped area becomes reflective as a high quality mirror for 1d4 minutes. | |
Press Fabric | Touch | Instant | Emit a hot mist from your hand that flattens fabric and makes it resistant to stains and static. Do not use for cooking. | |
Animate Mundane | 10ft. | Action | Level(1) | You animate up to 5 objects that will complete a single mundane task for which they were created (a broom to sweep, a washboard to do laundry, a bellows to blow, etc.). Any task that would require physical exertion, a trained skill or any level of greater proficiency will automatically fail. |
Wash 'n Dry | Touch | (2)Rounds | A water based cantrip that washes stains out of clothes and then dries them, leaving the scent of the sea on the clothes for 4 hours. Soap can be used to speed up the process and flower petals or scented oils can leave behind their smell. | |
Block Odor | 20ft. | Instant | Cast on a container holding stinky, mundane, material (trash can, bedpan, compost bin) this spell reduces the smell to barely noticeable levels for up to one day. Perception checks take a -2 to notice this container by smell alone. | |
Reupholster | Touch | Instant | You touch one item covered in woven fabric no larger than 10' by 10'. The fabric breaks down and reforms as a different textile. The shape and size does not change. You may not recreate creature skin or hide this way (such as leather or scales) or fabric of a greater value (such as changing wool to silk; subject to DM discretion). | |
Color Shift | 60ft. | Action | One painted surface of up to 250 sq feet changes color. It may either be a single color, or a simple pattern of up to three colors. | |
Obstruction | Touch | (1)Round | You create a small ward or charm that prevents a certain material or creature (such as an insect, a spilled liquid, or rainfall) that exerts less than 5 pounds of pressure from entering a 10ft radius. Any material or creature exerting more than 5 pounds of pressure on the obstruction (e.g. a torrent of water, an arrow, a persistent animal) negates the effect of the charm. The charm's effect lasts for 24 hours and you may have up to three charms active at any time. | |
Facade | Touch | Instant | Level(1) | Upon touching a willing target or vacant building, all blemishes the target deems unsightly that were not caused by combat or magic (e.g. a mole, general dilapidation, acne, etc.) are replaced with healthy skin or a fresh coat of paint. Symptoms of disease or structural damage that manifest on the surface are also healed, but will return in 24 hours if the target is still diseased or the damage is not repaired. |
Pour | 2ft. | Instant | The targeted container filled with any liquid will dispense its contents into any other container placed within 2 feet. Useful for things like draining a laundry tub that is too heavy lift alone or continually refilling a wine glass after cleaning all day. It always pours just enough liquid to not overflow the secondary container. |
Bless This Mess: Bringing Godliness a Little Closer to Cleanliness
Spellbook (Mundane)