After the fight, you all meet up with King Indulf Holloway, and he thanks you for your service. The guests are still a bit rattled, and the ball is called off for the rest of the night out of respect for the recently deceased queen. You all are given time off, and you spend it relaxing. At the end of the week, you all agree to reconvene in the local tavern, the Nudgeity Tavv.
[IF NEW PEOPLE: You also find some other people sitting in the dive, a couple of them heard you talking about the royal ball, and they joined in as well, as they were also working at the castle that night. Can I have..... (fiiiiirst page junk)]
Admittedly, none of you have heard any news in regards to what happened after the fight, but the kingdom has been made aware of the death of the queen. Everyone in the capital is of course brought down by the news. Even the people who weren't necessarily in full support of the royal family or some of their decisions seemed to be impacted by the death of Queen Luciana Holloway-Verill. She was loved by more or less everyone around her, and the capital is in an official state of mourning.
And, all of you know just from living in the kingdom for long enough, that after a member of the royal family dies, for the next three weeks everyone in the castle is expected to wear dark and muted colours and the surviving royal family will not leave the castle walls unless it is a dire emergency. For you guys, not much changes about your lives in an actual sense, but rather that all of the kingdom is in a rather depressed state. Some shops aren't open, other places are working with a dulled and sluggish pace, such as the tavern you are currently in, and other places are trying to carry on as normal, in order to try and distract from the Queen's death. The civilian's mourning period isn't as defined or controlled as the royal one, and generally speaking it lasts for less
However, you're talking in the tavern, and you hear the door swing open. In walks a royal guardsman, adorned in red armour and antlers, customary for higher ranked guards. He scans the room, which for the most part is more or less empty except for you all and a patron or two of fin their own corners, and he looks directly at your group and he says, "By decree of our great King Indulf, you are hereby under arrest for the suspected murder of Queen Luciania."
What do you do?
PC's all find royal guard at their doorsteps, attempting to arrest them. From here, they have the possibility to split into two groups: THE ARRESTED and THE ESCAPEES.
CHASE RULES
http://online.anyflip.com/ceso/evpv/mobile/index.html#p=252
COUNT DASHES PLEASE FOR THE LOVE OF THE FSM, OUR SAUCY SULTAN
Hazard tables: https://olddungeonmaster.com/2015/01/17/dd-5e-quick-reference-chase-rules/
GUARD STATS
https://roll20.net/compendium/dnd5e/Guard#content
THE ARRESTED
-people who go quietly
-people who put up a fight and lose/were restrained
-people who tried to escape and got caught (initiate a chase and lose)
You feel as the guards snap the anti-magic handcuffs onto your wrists behind your back. They shuffle you off into the street and they hoist you onto a horse adorned with the royal emblem on it, and they escort you over into the castle. Once inside, they rather roughly take you down from your horse again and they lead you underneath the castle via a narrow set of stairs. However, I would like for you to make a perception check for me.
DC10 PERCEPTION reveals Belari Kuff, Lady Belladonna, speaking rather angrily with a royal advisor, and she is demanding to see whoever sent out the arrest orders. She can be seen through a crack in a door at the bottom of the stairwell.
You are lead down into a large hexagonal room, which you would have to guess is some sort of an emergency armoury. There, you are stripped of your weapons and other possessions, which are all placed in a burlap sack. One guard takes the sack down a hallway to the left, and you are all led down a hallway to the right, through a dog kennel and into a large cell. Inside of that cell, you see [OTHER PC's], as well as a drow man sitting beneath a vent. [PC's WHO SAW AVBIN LENOKE] you all recognize him as the man in the chef outfit, who had been rushing past the ballroom on the night that the queen died. The cuffs are kept on you, and you are tossed into the cell before it being locked with multiple keys. Outside your cell two guards remain standing watch. The innards of this cell are bleak. There's a bucket in the corner, a bench hung on the wall, and at the top of the wall, about 15 feet up, is a vent.
IF THEY TRY TO TOUCH THE VENT, THEY WILL TAKE 1D4 LIGHTENING DAMAGE. There is no real way of undoing the vent, as it appears to be screwed onto the other side of the wall, with the space between the slats too small for even a gnome's pinkie to fit through.
[ITEMS WERE TAKEN INTO THE STORAGE ROOM]
THE ESCAPEES
-people who sneak away
-people who initiate a chase and win
You duck out of sight from the guards, and you wash them rush past your hiding spot. You take a moment to catch your breath, and as you do, you see a motion above you. Please make a perception check.
DC15 PERCEPTION reveals a woman whose face is covered in red and silver cloth descending from rooftops to the PC's hiding spot. Vazidra Naerth (HIGH PITCH BETELGUESE WHISPERY TYPE VOICE) pulls the PC's into an alleyway and asks if they know what happened to their friends. She will attempt to convince them to break the other PC's out of jail with her, as she knows a secret way into the castle.
ALL ESCAPED
You duck out of sight from the guards, and you wash them rush past your hiding spot. You take a moment to catch your breath, and as you do, you see a motion above you. Please make a perception check.
DC15 PERCEPTION reveals a woman whose face is covered in red and silver cloth descending from rooftops to the PC's hiding spot. Vazidra Naerth (HIGH PITCH BETELGUESE WHISPERY TYPE VOICE)
*Hey hey hey, I happened to notice you've been runnin from the guard. I know you have no clue who I am, but I promise, I've been in your shoes, and I know how valuable refuge is right now. I can give that to you.*
Vazidra Naerth will try her best to persuade the party and convince them to come with her to Orcus Bloom.