13.1 - The Journey North
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13.1 - The Journey North

Travel
April 17, 2020

Okay so. last we left off yall were back at a fork of sorts where you had just separated from Zamur Snowcrag (AA). what would you like to do?

 

AS THEY JOURNEY: At this point, you see someone. First of all, Oliver I'm going to need _______.

 

ALSO may you describe your character to us?

ALSO what is your character doing when the party finds you?

 

They will trek north. Depending on their path they can run into any number of towns or, mayhaps a monument. Best guess is that they might try and run into Unab's Solace.

use thisssss to make things interesting.

https://www.kassoon.com/dnd/town-generator/

 

Orchid's Tooth

Patience Jager

FREE TIME

  1. cyrus finish up with patience trying to get a boat
  2. other people
    1. akiem, magic shop
    2. al, paper and stuff
    3. verilisco, fishing
    4. already gone: champa, dench, batuda

 

BY BOAT - https://www.youtube.com/watch?v=sjNKm5XZhC4 BY LAND - https://www.youtube.com/watch?v=U2_x4svbX_o

Phase 1: random encounter roll. 30% chance. 2 Chuul (https://roll20.net/compendium/dnd5e/Chuul#content)

Phase 2: go to 13.3 Island Dungeon. storm forces the boat to take to the shore.

Phase 3: random encounter roll. 30% chance. 3 sea hags (https://roll20.net/compendium/dnd5e/Sea%20Hag#content)

Phase 1: random encounter roll. 30% chance. 1 gnoll lord https://qph.fs.quoracdn.net/main-qimg-60a3dcd256676c37f968de9680da07c2, 6 gnolls https://roll20.net/compendium/dnd5e/Gnoll#content

Phase 2:go to 13.2 - Forest Dungeon

Phase 3: random encounter roll. (NIGHT TIME) 30% chance. 4 meenlocks https://jsigvard.com/dnd/monster.php?m=Meenlock

 

the backins reaction:

they will write letters and send scouts to check on their ambassadors.

 

morlick reaction:

don't believe the party. can be convinced of it, but it takes some good checks and they might send an artificer or a priest of irix over to check what's up.