16 - Journey to Niaam
  1. Journals

16 - Journey to Niaam

Travel
May 5, 2020
  • roll 1d[player count]
  • ______, you begin to smell something all too familiar. It's smoke. What do you do?
  • [when whole party is alerted of smoke, wareh will bid them farewell and disappear again]
  • if they dont know where to go, rodney will suggest they go to the Niaam Desert, since that's where Wareh said to go
    • to find the Temple of Agorr 
    • LET THEM FUCKING CHOOSE THO

https://www.youtube.com/watch?v=ZiDDVo7sf-4

battle encounter - 60% chance. 3 basilisks https://roll20.net/compendium/dnd5e/Basilisk#content

story encounter - travelling merchant. all he has is 5 water-skins of ale for sale, each for 2 SP. What he really wants is to bet on a game of "Strong Ox." He'll bet an UNLABELED map to SableFane's lab in exchange for some dollars. Basically, he'll draw a line in the sand, and tie his camel to ONE person. They must make 3 successful strength checks in a row against DC 14 to win.

       camel: https://roll20.net/compendium/dnd5e/Camel#content (+3 to STRENGTH)

battle encounter - 60% chance. 4 desert nomadic centaurs https://roll20.net/compendium/dnd5e/Basilisk#content