Tiny Sub Archetypes
These can be added to any existing species or archetype. A character with a tiny sub archetype can't select any Giant Size Talents. Tiny archetypes are restricted to being silhouette 1 or lower without the use of talents like "Just the Right Size"
As with our rules, you can add a tiny sub archetype after character creation. (Maybe your character created a clone, time split, etc)
Minion Group: -100 XP
This character counts as a group of minions and follows minion rules. This character could be an organization, multiple time copies, a set of clones, etc. You count as your own ally for the purpose of talents like Inspiring Leadership. This character still counts at one character for the purpose of all talents.
There is Another:
If this character dies during an encounter, spend another story point to bring back another copy of the character at the end of the encounter.
Minion Vehicles:
Unless you have access to multiple copies of a vehicle, each group can only operate one vehicle at a time.
Example: The TIE Pilots are a minion group of 5. If they have 3 TIE Fighters, they can create a minion group if 3 TIE fighters. If they have 3 TIE Fighters and 2 TIE Bombers, the can only operate the TIE Fighters unless they use the Legion Ability to split the group.
Characteristics:
You may not spend XP improve the characteristics of this archetype during character creation or respecs.
Indestructible -100 XP
This character can't be killed. Instead of dying, they are unconscious until healed.
Reformation:
If this character has maximum wounds, spend a story point to heal 1 wound after the end of the encounter.
Blessed are the Meek:
This character is not narratively immortal. They exist to suffer for the amusement of others, and dying wouldn't nearly be as fun. They do not perceive or understand they cannot die mechanically. This character can still be killed for story purposes, such as being executed for heinous crimes, or being deliberately murdered by a villain to emphasize their cruelty.
Characteristics:
You may not spend XP improve the characteristics of this archetype during character creation or respecs.
Tiny Size Talents
Tiny Size talents are exclusive with Giant Size Talents. You cannot take any Giant Size Talents if you use a Tiny Archetype or any Tiny Size Talents
Tier 1
Tinier
Ranked: Yes
Decrease Silhouette by 1
If you have the Animal Companion talent, your Animal Companion's base starting size is your silhouette. OR you can set the size of your Animal companion as if you had ranks in Giantism instead.
Every rank of Tinier you have removes one rank of Giantism.
This is usually done through the influence of trigger talents
Harder They Fall
Ranked: Yes
When making a combat check against a target 2 or more silhouettes larger, spend up to 2 strain per ranks in Harder They Fall. Add BREACH 1 for each strain spent. The scale of this attack is the same as the scale of the target, including with regards to range.
Nenet is targeting an AT-AT that has Silhouette 4. Her Silhouette is 1. She spends 4 strain to activate Harder They Fall (2) and gains BREACH 2 on the attack. She deals 4 damage. Unfortunately, an AT-AT has Armor 5(5-2=3) so she only does 1 damage.
Normally, she would deal no damage at all since her damage of 4 would be at personal scale, and count as 0 Planetary scale damage.
Han Solo (Silhouette 1) is on Vandria (Silhouette 8). If he is on her shoulder and shoots Eldrusk (Silhouette 8), normally he would be out of range. (Melee between 2 silhouette 8 giants would be over 1000 feet apart)
Using Harder They Fall, his blaster would now fire at Planetary Scale (Short)
Minions
Ranked: Yes
Requirement: Minion Archetype
Increase the Minion count of your group by 1.
Just the Right Size
At the beginning of a session, pick a target party member. The party member gets to pick the size of your silhouette, up to their own size.
Nuisance
Type: Annoying
If you deal no damage after attack due to soak/armor, deal 1 damage. You can activate item qualities or abilities, but not inflict critical hits this way.
Kaiju Medicine
Remove all setbacks for healing a target that is larger than you.
Tier 2
There Is Another (Improved)
Spend an action and a story point to increase your minion count by 1. This lasts until the end of the session.
Irksome Minions
Type: Annoying
Requirement: Minion Archetype
If your minion group deals no damage after an attack due to soak/armor, deal 1 damage per minion. You can activate item qualities or abilities, but not inflict critical hits this way.
Legion
Ranked: Yes
Requirement: Minion Archetype
You can create another Minion Group for each rank of Legion. You can distribute the number of minions you have from Minions among this group as you wish.
Stress Toy
Action: Incidental
At the beginning of your turn, an ally can force you to make an SEX check against AVERAGE(2) difficulty, and remove strain equal to the successes. You take an equal amount of strain and lose your turn.
The Summoning
Requirement: Minion Archetype
Magic users can use the Grand Summon (Difficulty 3) Conjure ability to add another Minion to your Group
Tier 3
Vexing
Requirement: Nuisance or Irksome Minions
If you deal no damage after an attack due to soak/armor, deal 1 damage per success. You can activate item qualities or abilities, but not inflict critical hits this way.
Duck Behind
Activation: Maneuver
Ranked: Yes
Once per round, your character may suffer a number of strain no greater than their ranks in Duck Behind to use this talent. Choose one ally engaged with your character; until the end of your character’s next turn, upgrade the difficulty of all combat checks targeting you a number of times equal to the strain suffered.
Duck Behind (Improved)
Requirement: Duck Behind
Activation: Maneuver
Ranked: Yes
Once per session, if you suffer a hit, the ally you Ducked Behind suffers that hit instead.
Plot Armor
Tier: 3
Requirement: May not have Giantism
You take normal damage from Planetary Scale/Vehicle weapons. They still divide your SOAK by 10.
Tier 4
Troublesome
Requirement: Vexing
You can activate a critical hit due to Vexing.
Reformation (Improved):
Requirement: Indestructible
Action: Action
Spend a story point to heal 1 critical injury. This action can be taken while the character is unconscious. If your character is unconscious, gain 1 wound and return to consciousness.
Stress Toy (Improved)
Action: Incidental
At the beginning of your turn, An ally can force you to make an Eros check against AVERAGE difficulty, and remove Wounds equal to the successes. You take an equal number of wounds.
You no longer lose your turn from allies using the Stress Toy incidental
Tier 5
Torture Doll
Requirement: Indestructible
Once per encounter, lose your turn to grant that ally
- an upgrade to their next check.
- boost that check by 2
- if you have a higher ability or skill than that ally, the ally may use yours instead.
- recover 5 strain
- recover 5 wounds
Take wounds equal to your wound threshold -1.
Reformation(Supreme):
Requirement: Indestructible
Action: Action
Spend 1 story point to heal to your full wound threshold and 1 critical injury. This action can be taken while the character is unconscious
You Can't Kill All Of Us
Requirement: Minions
Action: Incidental
If all your minions are killed, spend 1 story point. Another group of minions with your maximum Minion Count arrives at the same location at the beginning of the next round.
Maddening
Ranked: Yes
Requirement: Troublesome
Action: Action
Add the Breach Quality to your next attack with a value equal to your ranks in Maddening. If your weapon already has Breach, increase the value by your ranks in Maddening.
Quantum Armory
Requirement: Minions
If your group equips one copy of a piece of equipment, all minions have that piece of equipment. If you give that equipment to another character/group, that item reverts back to a single piece of equipment. This doesn't work for vehicles.
An Army of One
Requirement: Minions
Action: Action
Instead of physically being a group of minions, you can collapse all your minions into one single character. Narratively, this might mean an elite commando is deployed, or all your dimensional clones combine into one-super-being, etc.
What this means is you only take up space of one character. So if you have 1 TIE Fighter, all your minions can pilot that fighter, etc.