After a certain size, giants may no longer find human sized equipment useful. At that point they might decide to outfit themselves with vehicle armaments and armor. With the aid of craftsmen, a giant can convert a vehicle stat block into a wearable suit of armor. In essence, the giant is 'wearing' the vehicle like a suit of armor or clothing such as in the 'battleship girls' genre.
The giant gains the armor and weapons of the vehicle.
Movement Options
If the giant may adopt the movement of the vehicle, such as FLIGHT. Using these movement options requires the Pilot skill, and is modified by the Handling of the Outfit. If the giant is bigger than the silhouette of the vehicle, the giant subtracts the difference from the Handling stat.
Example: Vandria is Silhouette 8, and wears and A-wing Outfit that is silhouette
Hyperdrives and Space Travel
At this point in the campaign, vehicle outfits do not include space travel or hyperdrives, although this may change at some point.
Wounds, Armor and Damage
When wearing a vehicle, the giant takes wound damage against the Hull Threshold, and strain damage against System Strain.
If the giant takes wounds equal to the vehicle's Hull Threshold, the vehicle is destroyed and becomes a hulk. The giant and crew can no longer use the vehicle's systems. If the giant takes strain damage equal to the System Strain of the ship, likewise the ship becomes disabled.
If the vehicle is destroyed or disabled, the giant no longer gains the benefit of armor, and adds an additional 2 Difficulty Die to Athletics checks.
Removing or discarding a destroyed vehicle outfit requires an Average Coordination check.
Giants take Critical Hits using the character table, not the vehicle table.
Fixing a worn vehicle requires Mechanics checks as usual. A giant can heal up their wound threshold, but not repair a vehicle.
Firing Weapons
The giant can fire ONE weapon set, as if they were a pilot. Use of the additional weapons requires a crew.
Outfit sizes
A giant must 'wear' a vehicle of their silhouette or smaller. When a vehicle outfit is purchased, assume it is sized for the silhouette of the initial purchaser. The cost to resize an outfit is 1.5 x Base Cost x Silhouette Difference.
A size shifter might wish to apply the Size Shifting property to their outfit.
Example: Resizing an A-wing Outfit from silhouette 7 to 8 costs 150,000 * 1.5 * 1= 225,000
Vehicle Talents And Skills
Players can apply their vehicle talents, when applicable to vehicle outfits. Rule Editors and GMs can provide suitable alternatives for talents that don't quite work with outfits.
Remember, all ranged skills including GUNNERY fall under the RANGED skill, and all piloting skills simply fall under the PILOT skill.
Riders and Piloting
Riders can operate and pilot the outfit, taking over for the giant. A rider can use their RIDE skill instead of Piloting and substitute that for all related talents.
Outfit Appearance
In game logic, a vehicle outfit is not literally scrapping an existing vehicle and welding it into an outfit for a giant. Instead it is a reskin: creating a proper outfit for the giant, with the given stat block. As such the appearance can be customized to whatever the giant wants. A golden bikini with cannon nipples or a magical, invisible shield instead of thick armor plates. Players can also run the opposite direction and embrace the battleship-girl genre and have their outfit be more mecha-style with whirring turrets and armor plates, up to you!
Example of Play: Vandria is Silhoutte 8 and decides to purchase a A-wing outfit for 150,000 gold. It has Silhouette 3, +3 Handling, 1 Shield, 2 Armor, Linked Forward Laser Cannons and a Forward Concussion Missile Launcher.
Her Silhouette difference is 5. She or a rider can fly with the Pilot skill at +2 Difficulty. (3-5=-2). She or a rider can fire the Laser Cannons or Concussion Missile launcher with the RANGED skill.