It has been said that right now we are leveling too slow, and also that having everyone be on the same level and sort of 'dragged together' is kind of odd and makes it difficult to player characters you aren't used to the level of.
Here is the proposal
All new characters start at level 1
This is for all players. It's important to get a feel for organic growth, and so new players can get a grasp on the size aspects and climax systems.
All characters now level up faster
Instead of using experience as in the DMG, game difficulties will be based on medals (This name sucks, give me a better name)
A game can give multiple levels based on how difficult the GM thought the game was, and if the players accomplished some major goals/etc
For example, a dramatic turning point like the Siege of Drellin's Ferry or Skull Gorge Bridge might give 3 medals. Whereas a low stakes arena fight might give 1.
At each tier, you can spend medals to level up.
- Tier 1, Local Heroes 1-4: 1 medal
- Tier 2, Heroes of the Realm 5 -10: 3 medals
- Tier 3, Masters of the Realm 11-16: 4 medals
- Tier 4, Masters of the World 17-20: 5 medals
Examples
- If you are level 1, you only need 1 medal to level up to 2
- If you are level 4, you need 1 medal to level up to 5
- If you are level 7, you need 3 medals to level up to 8
- If you are level 8, you need 3 medals to level up to 9
- If you are level 10, you need 3 medals to level up to 11
- If you are level 11, you need 4 medals to level up to 12
- If you are level 16, you need 4 medals to level up to 17
- If you are level 17, you need 5 medal to level up to 18
Converting Experience to Medals
Essyl has 44600 experience points. She is level 8. Level 8 requires 34,000 XP. Level 9 requires 48,000 XP. The total XP required is 14,000 XP
14,000/3= 4,666, therefore each medal is worth 4,666
44600-3400 =10600.
Therefore Essyl has 2 medals, and needs 1 medal to reach level 9.
GMs are now encouraged to run games at lower levels
For some newer GMs and people new to the server, running high level Tyrant games can be tough due to various reasons. D&D is more difficult to run at higher levels. Tyrants are tougher and dealing with Tyrant/Toy dynamics is hard because it's naturally unbalanced. Size rules and Climax rules can be complex.
For these reasons, GMs are encouraged to run games at their comfort level. Of course, players with high level characters can participate as now people will have multiple characters.
Karma still exists
For GMs still worried about keeping up, karma still exists and can be used to purchase levels, items, etc.
Any GM that runs one game or more per week will usually have enough Karma to arbitrarily purchase whatever items and characters they want.
At that point you are essentially a 'staff member' and run enough games to do whatever you want.
Karma: https://kanka.io/en-US/campaign/130479/notes/168920
Word count: 0