1. Notes

Genesys Rules

Genesys House Rules

Character Creation Rules

Starting Characters

All Characters Start with Species/Archetype XP

You must follow all other character creation rules (limits on Characteristics and skills)

Melee and Ranged Skills

Due to the Power of Brawl and Magic, we will be using 

MELEE and RANGED skills instead of Melee (Light/Heavy) and Ranged (Light/Heavy)

Additionally, the OPERATING skill and the DRIVING skill will be combined into the PILOTING skill.

Super Talents

You may not take any super talents upon character creation at this time.

Resources

All the links here are valid resources, unless specifically stated.

Genesys PDFs


Banned Options

Banned Careers/Races

Giant, Titan.

These character types aren't compatible with the existing growth system. Other growth options not covered in this custom rules set are also banned.

Banned Talents

Teleport, Teleport(Improved), Teleport(Supreme), Teleport (Omega)

Teleportation restricts storytelling and turns games into teleport assassination.

Banned Magic

Healing Magic and any talents from books involving healing magic are banned.

Twilight Imperium is a magic-light science fiction setting. While something like "Force Healing" as you see in Star Wars might be possible, those possibilities will be based on house rules.

Healing magic as in the core rules is for the Realms of Terrinoth setting, which seeks to emulate D&D. We are not playing D&D.


UPGRADING AND DOWNGRADING ROLLS

Sometimes we forget to upgrade or downgrade rolls.

This happens a lot especially for Adversaries

In RPG Sessions and Foundry, the LAST die result is replaced and rerolled. If multiple replacements are needed, it starts with the LAST roll and goes to LAST-(Number of Replacements)

EXAMPLE:

We roll BRAWL, 2Y3G, with a result of

Y1: Success, Y2: Success, G1:Blank, G2: Success, G3: Advantage

Then a retroactive upgrade would replace G3 with a Yellow Die roll. 
TWO upgrades would replace G2 and G3.


Size Aspects

When creating your character, pick a size aspect in addition to the other options.

Tyrant

Your character is intrinsically powerful, a master of all and dominator of the small

Superior: 

Tyrants pick 1 characteristic and treat it as a Super Characteristic, See Page 251 of the Core Rulebook.

Empowered: 

You begin with the Zeta-Gene(1) Talent for free. See Awakened Age, Page 22 Genesys PDFs 

Familiar:

You can designate an ally with the Toy or Minion aspect as your familiar. When targeting a Familiar for Sex or Command checks, gain a BOOST. You can have a number of familiars up to your PRESENCE. You can share familiars with another Tyrant

Tribute:

When your familiar kills an enemy or rolls a Triumph, you gain 1 Tribute.

You can spend 1 Tribute to earn a BOOST, or gain a rank in Giantism

Tribute lasts 1 session.

Gear and Talents may provide additional uses for Tribute

Giantism:

Giantism is a condition granted from sex, combat and several talents. Giantism is calculated by ranks.

The effects of Giantism are determined by your Tyrant Serum stats.

Ranks of Giantism last for a temporary amount of time. You must pay strain to sustain your growth

  • Initial combat or scene: 0 strain (free)
  • After 1 hour of easy activity: 2 strain (no skill checks)
  • After 1 hour of strenuous activity: 5 strain
  • After 1 round of combat: 2 strain

Just Hit Them

Once per round during combat, you may spend a story point to make a free Sexual Assault in addition to your other actions.



Toy

This character can't be killed. Instead of dying, they are unconscious until healed.

Reformation:

If this character has maximum wounds, spend a story point to heal 1 wound after the end of the encounter.

Blessed are the Meek:

This character is not narratively immortal. They exist to suffer for the amusement of others, and dying wouldn't nearly be as fun. They do not perceive or understand they cannot die mechanically. This character can still be killed for story purposes, such as being executed for heinous crimes, or being deliberately murdered by a villain to emphasize their cruelty.

Fuck Toy:

Characters larger than you gain a BOOST when targeting you for Sexual Assaults and Sex Checks.

Free Use:

Once per round during combat, you can spend a Story Point to make a Sex Check. If this targets an enemy, the GM may include require additional checks such as Charm.

Restrictions:

  • You may not spend XP improve the Brawn characteristic during character creation or respecs.
  • You cannot take any Giant Size Talents




Minion

This character counts as a group of minions and follows minion rules. This character could be an organization, multiple time copies, a set of clones, etc. You count as your own ally for the purpose of talents like Inspiring Leadership. This character still counts at one character for the purpose of all talents.

There is Another:

If this character dies during an encounter, spend another story point to bring back another copy of the character at the end of the encounter.

Restrictions:

  • You may not spend XP improve characteristics during character creation or respecs.
  • You cannot take any Giant Size Talents

Character Advancement

Characters can gain XP by attending sessions and accomplishing goals

Characters gain Mana by taking over settlements, worship, magic and artifacts.

XP Scaling

If a character has less XP than the character with the most XP, they gain double the amount of XP.

If that would put them above the character with the most XP, instead they gain enough XP to match the character with the most XP.

This is to ensure that characters eventually catch up to each other, and that encounters become easier to balance for GMs. If characters explicitly wish to remain unbalanced, they can use the Unfair mechanism. 

Mana Sharing

As per our sportsmanship rules, all mana for characters in a session should shared in a relatively equal manner.

Respecing

You can respec your character at anytime between games.

Maximum Skill Ranks

The maximum roll any character may have in a skill is 5 Yellow+ 1 Green (Rank 5, Characteristic 6)

Characters may increase skills beyond 5 if they have characteristic lower than 5. In that case, each rank would upgrade the skill roll from green to yellow.

Super Talents

Super talents must be cleared with the GM before use. There are some that don't fit the style of play we're going for.

The Sex System

Sex checks

Sex checks are based on your highest social, combat or knowledge skill. 

You should use this skill if:

  • You have sex with another character for pleasure
  • You are trying to impregnate another willing character
  • You are teaching or engaging in sex professionally
  • You want to relax from a stressful situation and recover strain

You should not use this skill if

  • You're trying to persuade or deceive a character through sex. Use those skills instead.
  • You want to use sex in combat. Use the Brawl skill instead. Some talents might change this


Sex Check Difficulty

When you have sex, the difficulty is reflected by the environment and mood of your surroundings. 

  • Easy (1): Optimal conditions, bedroom after a 3rd date.
  • Average (2): Normal Sex in a cliche location. Doing it in a public bathroom stall, at the beach, on the dining room table
  • Very Difficult (3): Most fetish situations. Public sex, a tiny man trying to get off a giantess, fucking a building.
  • Formidable(4): Sex in the middle of a firefight or life threatening situations.
  • Impossible(5): You literally can't have sex. You're wearing a chastity belt, targeting someone of the wrong orientation, undergone anesthesia, etc.

Sex checks may be opposed by Discipline, Brawl or other skills as applicable. 

Masturbation

In cases where only one party is interested, the initiator makes the check with any applicable bonuses/difficulty and that's it.

Consensual Sex

Make a combined skill check, using the highest skill and characteristic for all parties. As usual, gain a BOOST for all participants, as this is considered an assisted check.

Fertility

If applicable, a successful sex check means the desired target(s) are impregnated.

Exhausting The Target

You can make a sex check to deal strain damage and critical injuries to a target.

This is typically a deceptive skill, IE a prostitute 'fucking the brains out' of a guard so her friends can get past him


Success

A success indicates one or both parties had an orgasm, or several.

A success is required for a male to impregnate a female.

Deliver Strain Damage: You may spend your successes to deliver strain damage to your partner. The amount of damage is equal to the number of successes + your ability. This damage ignores soak. 

Heal Strain: You can spend successes to heal 1 strain per success

Advantage

An advantage indicates a pleasurable experience or sensation for one or both parties

Add Setbacks: You can use advantage to trigger setbacks or activate special qualities (Knockdown, Ensnare) against the target, as if you had made a melee attack

Heal Strain: You can spend advantage to heal 1 strain per advantage

Triumph

A triumph represents epic, mindblowing sex that was not only orgasmic, but emotionally and physically significant

Inflict a Critical Injury: You can use a Triumph to inflict a critical injury on your partner, though the GM might choose an appropriate one.

Flip a Story Point: You can use a Triumph to flip a story point to the Player's side.

Heal Strain: You can spend 1 Triumph to heal 3 strain

Failure

Represents lack of an orgasm. In the case of sex involving males, no ejaculation.

A failure means a breeding/impregnation attempt was not successful.

The GM or your partner can use Threat to inflict strain.

Threat

A painful or annoying experience. Unwanted pain, cramping, someone farted at an inopportune time, etc.

The GM or your partner can use Threat to inflict strain or setbacks.

Despair

A emotional catastrophic experience and/or one that involves physical injury.

The GM or your partner can use Despair to inflict wounds or even a Critical Injury.

SEX IN COMBAT

Sexual Assault

Make a Brawl check against the target. Success indicates that you've forcefully groped, penetrated or otherwise sexually assaulted a target that is actively fighting against you.

You deal strain damage against the target normally. 

Use this check for sex during a standard combat. IE Bashing an elf in the face with your dick instead of a sword.

Sex Results


Players can spend results on the following effects when making attack rolls or  sex rolls

ResultEffect
TriumphClimactic Growth, Devour, Impregnate
3 AdvantageShrink
2+ AdvantageMilk, Smother
1 AdvantageEndosoma
3 ThreatShrink

Impregnate:

You or an ally impregnate an enemy or ally, filling them with seed. Choose a result

  • Heavy Burden: Target is stunned for one round, and receives 2 Setbacks for the combat
  • Joy of Life: Target gains an additional action for one round, and receives 2 boosts for the combat
  • Sexual Healing: Target can heal a Critical Injury, wounds equal to successes+3, and strain equal to advantages+3 

Climactic Growth: 

Gain a rank in Giantism. 

Devour: 

You swallow up an engaged enemy, or feed an ally. Each turn the devourer can make a free Brawl attack to digest them.

Milk:
You make a Brawl or Medicine check at Short Range instead of Engaged. For each advantage you spend this way, increase the range by one band up to Long.

Smother:

Do an additional strain damage, which ignores soak. You may spend all your advantages this way, paying 2 advantages for each strain damage.

Ineffective against vehicles.

Endosoma:

Swallow up a target ally. Ally gains a boost to any appropriate checks (Medicine, Augment, etc)

Shrink:
Target enemy shrinks, gaining a setback to all attack rolls for this combat. If the enemy can't be shrunk, they still receive a setback.

.



Fetish Rules

These rules govern certain miscellaneous rules or situations involving fetish/kink play.

Not For Me:

Instead of being affected by a kink, take strain damage equal to the effect instead.

Unfair:

Players can donate XP they earn to other players. Each donation and amount must be approved unanimously by the GM and all other players.

Flavor is Free:
As long as it has no mechanical effect, you can freely resize or control the size of other players for ERP outside of game sessions or primary pbp rp threads.

HOUSE RULES

Spending Advantages:

Clarification: When spending advantages and threats according to Table 6-2 and 6-3 on pg 104, each option is only selectable ONCE. You can only stack up to 2 BOOST on the next allied character by spending 3 advantage. Any unspent advantages or threats are lost and that is normal during the course of the game.

Recover Strain:
You may spend multiple advantages to recover more than 1 strain.

RAW, you would only be able to spend 1 advantage per roll to recover strain.

Narrative Effects:
You may also spend triumphs, advantages and threats to trigger a minor narrative effect equivalent to the effects on Table 6-2 and 6-3.

This is already stated in the Core Rules Book, but I am emphasizing it again here, since it is a pretty good way to make things extra sexy.



Combat: Size Differences and Silhouettes

For each 2 difference of Silhouette

  • Larger characters gain +1 difficulty to hit, to a maximum of 5 (Stacks with other difficulties, such as range)
  • Smaller characters gain -1 difficulty to hit, to a minimum of 0.

Example:

Kristina is silhouette 8, and she kicks a kobold with silhouette 0.  Brawl normally has a difficulty of 1, with a difference of 8 sizes, the difficulty is now 5 (1+8/2=5)

If the kobold attacks Kristina with a sniper rifle from Extreme Range (Normally Difficulty 4), then the difficulty is now 0. (4-8/2=0).

If the kobold attacks Kristina at Medium range, the difficulty is still 0.


Author's Note: Difference between this and Genesys

In the Genesys Core Rulebook, attacking a target 2 sizes larger gains reduces the difficulty by 1, and attacking a target 2 sizes smaller increases the difficulty by 1, with no provision for smaller or larger differences.

Therefore a target of size 1 attacking a target size 9 would still only reduce the difficulty by 1


Silhouette Examples

0 Gnomes, cats, dogs

1 (3-7ft) Humans, dwarves, elves, motorcycles, and

everything else that’s roughly human-sized

2 (8-20 ft) Most riding animals, bears, trolls, cars, trucks,

civilian single-engined aircraft

3 (20-50ft) Drakes, giants, tractor-trailers, dirigibles, jet

fighters, starfighters

4 (50-150ft) Dragons, zeppelins, three-masted sailing frigates,

long-range space-going patrol craft

5 (150-500ft) A sailing “ship of the line,” modern destroyers,

space-going transport ships

6 (500-1000 ft) Modern Aegis cruisers, space-going star-frigates

7 (1000-2000ft) Oil tankers, ocean-going battleships, aircraft

carriers, space battleships

8+ (2000ft- 1mi) Star-dreadnoughts, orbital defense platforms

9 (1mi - 2mi)

10 (3mi)

11 (4mi)

12 (5mi)

13 (6mi)

14 (7mi)

15 (8mi)

16 (9mi)

17 (10mi)

18 (11mi)

19 (12mi)

20 (13mi)

21 (14mi)

22 (15mi)

23 (16mi)

24 (17mi)

25 (18mi)

26 (19mi)

27 (20mi)

28 (21mi)

29 (22mi)

30 (23mi)

Giants

Giants are characters that are larger and stronger. Typically they are silhouette 2 or more.

Essentially, they are characters that use vehicle rules.

A character doesn't become a giant through skills or talents. They need to seek out magic, drugs or other items that grant them the ability.


Hull Trauma Threshold (HT)

Giants have a Hull Trauma Threshold in addition to their Wound Threshold. They take damage to HT first, then the Wounds Threshhold (WT).

As long as a giant has Hull Threshold, they are treated like vehicles for the purpose of taking damage.

Max HT

Once a giant's HT is filled with Trauma, damage spills over to Wounds Threshold (WT). At that point a giant is much more vulnerable. The giant takes regular damage from personal scale weapons and 10x damage from vehicle weapons.


Example

Vandria is a Giant with 4 HT, 13 WT and 3 Brawn

A soldier with a machine gun (10 damage) shoots her. According to vehicle rules, every 10 Personal Damage = 1 Vehicle damage.

Therefore each time the soldier hits Vandria, he'll deal 1 HT worth of damage. Even if he rolls 3-4 successes, 14 damage still goes down to 1 damage.

A cop with a light pistol (5 damage) shoots her.  He gets 1 success and deals 6 damage. The shot bounces off Vandria harmlessly, she's too big to hurt.


When Vandria reaches 0 HT, she's in trouble.

The cop's light pistol can now hurt her, affecting her Wound Threshold (WT).

The cop shoots and deals another 6 damage, Vandria takes (6-3) 3 damage, leaving her with 10 Wounds.

When the soldier fires again and deals 11 damage. She takes (11-3) 8 damage, leaving her with 2 Wounds. 

Authors' Note

In many ways giants function similar to mecha. Peel away the tough outershell, and they are vulnerable underneath. Except in this case they are flesh and blood instead of metal.

MOUNTED COMBAT (TINIES RIDING GIANTS)

Just like an mosquito might latch or crawl onto a person, smaller characters might try to climb a giant. We refer to these characters as "Mounted". They are essentially riding the giant like one might board a ship. 

Riding a Friendly Giant

  • Melee, Magic, Ranged and other applicable skills gain 1 SETBACK from riding a giant that is moving
  • Melee, Magic, Ranged and other applicable gain 3 SETBACK from riding a giant in melee combat
  • If the mount is KNOCKED DOWN or suffers a CRITICAL HIT, make a FORMIDABLE RIDE check, or the rider also suffers a critical hit AND falls, taking a minimum of 10 wounds and 10 strain. Distance fallen depends on size of the giant and where the character winds up falling.
  • In order to attack a mounted character, opponents must use the Aim maneuver and suffer 2 setback as usual.
  • If the giant is a sentient ally, you may use the Giant's ride skill instead of yours.

Riding a Hostile Giant

  • If the giant is at least your Silhouette+3, you can mount a giant. You cannot mount smaller giants. At that point it's essentially a melee or grapple attempt.
  • Climbing a giant has a base difficulty of HARD(3), but you gain a BOOST if it's wearing clothing, or 2 BOOST if it's wearing armor.
  • If the giant is wearing crewed armor, you may move freely about it using the same hand holds and rails as other characters do. Closed crew armor functions the same as a vehicle or space craft, and you may have to deal with internal security measures such as locks and defenses.
  • Reduce the difficulty to attack a giant you have mounted by one. For the purposes of Blast damage and other effects, you are considered Engaged with the giant.
  • You may make ranged attacks or magical against the giant without incurring any penalties for being engaged. 
  • If the giant is wearing close crewed armor, you may have to destroy a section of that armor/vehicle before being able to attack the giant itself.

Giants Attacking Hostile Riders

  • You must take an Aim Maneuver to attack any enemies that are riding you and gain an additional SETBACK.
  • If you are wearing armor, gain 2 SETBACK for attacking characters on you
  • For the purpose of making ranged and magical attacks, hostile riders are considered to have ENGAGED you.

Accidental Hits

Fighting hostile riders as a giant or as an allied rider is risky. Stray shots or hits might hurt your ally or if you are the giant, yourself. These actions can cause accidental hits.

  • A giant uses a ranged or melee weapon to attack a hostile rider.
  • A friendly rider makes a ranged attack against a hostile rider.
  • A friendly rider uses a magic attack against a hostile rider without using the Close Combat modifier.

When performing a combat check that can cause an accidental hit, upgrade the difficulty of the check once. Even if the check succeeds, the first DESPAIR generated is automatically spent to make you hit yourself, or any allies engaged with the enemy (GM's Choice) instead of hitting the target.

Tyrant Talents

These talents require the Tyrant Size Aspect.

Tier 1

Bigger is Better

When making a Melee or Brawl combat check, ignore any penalties you might take for size differences

Gentle Soul

You prefer to use non violence, hugging, smothering and generally playing with your enemies instead of outright killing them.

At your decision, any NPCs incapacitated by you don't die. If you critically hit them with a death injury, you may choose a less lethal injury.

Via an aura of magic, uncanny dexterity or otherwise, otherwise destructive acts like stepping on buildings or people become somehow nonlethal.

When you do get angry, it's very dangerous. You may dismiss this effect as an incidental. For 1 round you gain a BOOST to all attack rolls and lose this talent for 24 hours

Shake it Off

Action

Force all riders to make a Hard Ride or Coordination check or fall a Short Distance.


Tier 2

Devourer

Ranked: No

You reach out and trap a target your size or smaller inside your body or your clothes. You can devour a number of smaller creatures up to your silhouette.

Your unarmed attacks against same sized or smaller creatures gain the Ensnare quality with ranks equal to your Zeta-Gene talent ranks.

Additionally, when your character successfully hits a target, you may choose to deal no damage and instead trigger Ensnare without spending ADV. Opponents may attempt to break out of your character’s Ensnare by making a successful Athletics vs Brawn or Agility check against your character.

Crush: You gain a bonus to damage on BRAWL attacks against your devoured opponent equal to your Zeta-Gene Talent Ranks.

Get Off Me

Requirement: Silhouette 3

You no longer incur any accidental hits if using a melee weapon to attack a hostile rider. Gain a BONUS die to attack hostile Riders

Crushing Fighting Style

Requirement: Silhouette 2

When making a Brawl check, you can apply the following item qualities. The value of the quality is equal to your rank in Sex. To activate these, take two strain or two wounds (player’s choice).

Tits: When making a Brawl check, your attack gains Disorient quality

Ass: When making a Brawl check, your attack gains the Blast quality The attack doesn’t target yourself.

Fat/Fertility: When making a Brawl check. your attack gains the Ensnare quality. The target is considered vored or unbirthed while they are ensnared.


Tier 3

Bug Smasher

Requirement: Silhouette 3

Any attacks against minion groups Silhouette 1 or smaller automatically inflicts 1 Critical Injury without spending ADVANTAGE or TRIUMPH

Get Off Me (Improved)

Requirement: Get Off Me

Your melee and brawl attacks gain a Blast Quality equal to your characters' ranks in Melee or Brawl. The Blast only effects hostile riders on you.

Voracious

When you kill an enemy with the Devour combat option or Devourer, gain a rank in Giantism

Megabreeder:

When you use the impregnate combat option, you or your target gains a rank in Giantism



Tier 4

Collar

You shrink a willing or incapacitated character to 6 inches to 1 cm tall. That character now has a motivation to follow your orders for fear of death or torture.

Massive

Ranked: Yes

Requirement: Silhouette 4

Gain 1 Massive per Rank.

Massive: When making an attack against this creature/starship, the Critical Rating of any weapon counts as 1 higher per value.

Massive Ass (Tits/Etc)

Requirement: Massive

When your character is target by an attack, you may suffer 3 strain to cast Barrier as an out of turn incidental, using Magic or Sex.

It Just Makes Me Stronger:

When your character suffers a hit dealing damage after damage is calculated but before soak is applied, your character may suffer 3 strain to use this talent to reduce the damage of the hit by 2, plus their ranks in this talent. 

Tyrant: When you use this talent, increase your Giantism by one.

This counts as vehicle scale damage. (20 instead of 2, ranks*10 instead of ranks * 1) 

Tiny Size Talents

These talents require a Toy or Minion Size Aspect

Tier 1

Tinier

Ranked: Yes

Decrease Silhouette by 1

If you have the Animal Companion talent, your Animal Companion's base starting size is your silhouette. OR you can set the size of your Animal companion as if you had ranks in Giantism instead.

Every rank of Tinier you have removes one rank of Giantism.

This is usually done through the influence of trigger talents

Harder They Fall

Ranked: Yes

When making a combat check against a target 2 or more silhouettes larger, spend up to 2 strain per ranks in Harder They Fall. Add BREACH 1 for each strain spent. The scale of this attack is the same as the scale of the target, including with regards to range.

Nenet is targeting an AT-AT that has Silhouette 4. Her Silhouette is 1. She spends 4 strain to activate Harder They Fall (2) and gains BREACH 2 on the attack. She deals 4 damage. Unfortunately, an AT-AT has Armor 5(5-2=3) so she only does 1 damage. 

Normally, she would deal no damage at all since her damage of 4 would be at personal scale, and count as 0 Planetary scale damage.

Han Solo (Silhouette 1) is on Vandria (Silhouette 8). If he is on her shoulder and shoots Eldrusk (Silhouette 8), normally he would be out of range. (Melee between 2 silhouette 8 giants would be over 1000 feet apart)
Using Harder They Fall, his blaster would now fire at Planetary Scale (Short)


Minions

Ranked: Yes

Requirement: Minion a

Increase the Minion count of your group by 1.


Just the Right Size

Requirement: Toy or Minion Aspect

Any master that designates you a familiar gets to pick your silhouette, up to -1 their current silhouette. Growing to this size takes at least 1 round per silhouette.


Nuisance

Type: Annoying

If you deal no damage after attack due to soak/armor, deal 1 damage. You can activate item qualities or abilities, but not inflict critical hits this way.


Kaiju Medicine

Remove all setbacks and gain a BOOST for healing a target that is larger than you. 


Tier 2

There Is Another (Improved)

Spend an action and a story point to increase your minion count by 1. This lasts until the end of the session.


Irksome Minions

Type: Annoying

Requirement: Minion Aspect

If your minion group deals no damage after an attack due to soak/armor, deal 1 damage per minion. You can activate item qualities or abilities, but not inflict critical hits this way.


Legion

Ranked: Yes

Requirement: Minion Aspect

You can create another Minion Group for each rank of Legion. You can distribute the number of minions you have from Minions among this group as you wish.


Stress Toy

Action: Incidental

At the beginning of your turn, an ally can force you to make an SEX check against AVERAGE(2) difficulty, and remove strain equal to the successes. You take an equal amount of strain and lose your turn.


The Summoning

Requirement: Minion Archetype

Magic users can use the Grand Summon (Difficulty 3) Conjure ability to add another Minion to your Group


Tier 3


Vexing

Requirement: Nuisance or Irksome Minions

If you deal no damage after an attack due to soak/armor, deal 1 damage per success. You can activate item qualities or abilities, but not inflict critical hits this way.


Duck Behind

Activation: Maneuver

Ranked: Yes

Once per round, your character may suffer a number of strain no greater than their ranks in Duck Behind to use this talent. Choose one ally engaged with your character; until the end of your character’s next turn, upgrade the difficulty of all combat checks targeting you a number of times equal to the strain suffered.


Duck Behind (Improved)

Requirement: Duck Behind

Activation: Maneuver

Ranked: Yes

Once per session, if you suffer a hit, the ally you Ducked Behind suffers that hit instead.


Plot Armor

Tier: 3

Requirement: May not have Giantism

You take normal damage from Planetary Scale/Vehicle weapons. They still divide your SOAK by 10.


Tier 4


Troublesome

Requirement: Vexing

You can activate a critical hit due to Vexing.


Reformation (Improved):

Requirement: Indestructible

Action: Action

Spend a story point to heal 1 critical injury. This action can be taken while the character is unconscious. If your character is unconscious, gain 1 wound and return to consciousness.


Stress Toy (Improved)

Action: Incidental

At the beginning of your turn, An ally can force you to make an Sex check against AVERAGE difficulty, and remove Wounds equal to the successes. You take an equal number of wounds.

You no longer lose your turn from allies using the Stress Toy incidental


Tier 5

Torture Doll

Requirement: Indestructible

Once per encounter, lose your turn to grant that ally

  • an upgrade to their next check.
  • boost that check by 2
  • if you have a higher ability or skill than that ally, the ally may use yours instead.
  • recover 5 strain
  • recover 5 wounds

Take wounds equal to your wound threshold -1.


Reformation(Supreme):

Requirement: Indestructible

Action: Action

Spend 1 story point to heal to your full wound threshold and 1 critical injury. This action can be taken while the character is unconscious


You Can't Kill All Of Us

Requirement: Minions

Action: Incidental

If all your minions are killed, spend 1 story point. Another group of minions with your maximum Minion Count arrives at the same location at the beginning of the next round.


Maddening

Ranked: Yes

Requirement: Troublesome

Action: Action

Add the Breach Quality to your next attack with a value equal to your ranks in Maddening. If your weapon already has Breach, increase the value by your ranks in Maddening.


Quantum Armory

Requirement: Minions

If your group equips one copy of a piece of equipment, all minions have that piece of equipment. If you give that equipment to another character/group, that item reverts back to a single piece of equipment. This doesn't work for vehicles.


An Army of One

Requirement: Minions

Action: Action

Instead of physically being a group of minions, you can collapse all your minions into one single character. Narratively, this might mean an elite commando is deployed, or all your dimensional clones combine into one-super-being, etc.

What this means is you only take up space of one character. So if you have 1 TIE Fighter, all your minions can pilot that fighter, etc.





Sex Talents

SEX TALENTS

TIER 1

Sexual Assistance

Ranked: Yes

Spend 2 strain. Make a Sex Check.

For each success, add a BOOST die to your ally's next check, up to your ranks in Sexual Assistance.

For each failure, add a SETBACK die to your ally's next check.

For each rank in this talent, you may remove one failure or threat.

Shameless

Ranked: Yes

Pick a talent. Replace every use of a social skill in that talent with the Sex skill. Use of this talent will now also be affected by the sexual preferences of your target.

This is not a trigger talent. Therefore if you have Shameless(Loom), then purchasing Shameless(Scathing Tirade) would be a T2 talent that costs 10.

Sexual Tyrannosaurus

You can use the Sex skill to make Brawl attacks (using BRAWN)

If you have a talent that lets you use Agility for Brawl attacks, you can combine it with this one.

Sexual Dynamo

Ranked: Yes

Action: Incidental

Pick a magical domain. Once per encounter, you can cast a spell using the Sex Skill in this domain.

Adding more domains increases the tier. If you have Sexual Dynamo(Healing), then purchasing Sexual Dynamo(Augment) would be a T2 talent that costs 10.

Fuckbuddy

Ranked: Yes

Once per session, designate an ally. That ally is your "Fuck Buddy". 

Reduce the difficulty of Sex Checks with your Fuck Buddy by your ranks in this talent.

Sexy Assault

Ranked: Yes

Gain a BOOST to Brawl checks made to sexually assault a target.

Significant Other

Choose an ally larger than you. Make a Sex Check. If you succeed, this ally is your "Significant Other"

Upgrade the all Heal, Medicine and Ride checks targeting your "Significant Other".

You may choose a new "Significant Other" once per session.

Cowgirl

Make a Sex Check with an ally. That ally gains BONUS to Ride you (or vice versa) equal to the number of successes, and SETBACK equal to the number of failures for the duration of the session.

TIER 2

Kinky

Tier: 2

Ranked: Yes

Add a BOOST per rank of Kinky to Sex Checks.

Once per encounter, you may spend strain up to your ranks in Kinky to BOOST any spells cast by a sex skill by an equal amount.

Fancy Show Off

Tier: 2

Requirement: Significant Other

Upgrade all Charm, Deception and Negotiation checks in the presence of Significant Other once.

TIER 3

Animal Companion

As page 77 in the Core Rulebook

Pick Sex, Primal, Divine, Arcane, Survival, Giantism or Tinier.

You may grant ranks of Giantism to your animal companion for each rank of of the skill or talent you have.

You can make your animal companion sentient and talk. Your animal companion can be any species or robot the GM agrees to.

All Animal Companions gain the following ability: "Bigger is Better: Decrease the difficulty to hit due to silhouette difference by half this creature's giantism rank, rounded up."

You may create a custom Animal Companion, however two GM's (or half the amount of active GM's in the server) must approve the stat block proposed before it can be used in play. GMs should remember that Animal Companion is a ranked talent and that whilst the base form can be powerful, it needs to have room to grow.

Animal Companions do not have 'Super Characteristics'.

Limit: Beastiality/Zoophilia are not allowed.

She's Mine

Tier:3

Requirement: Significant Other

You never incur accidental hits against your Significant Other, and vice versa. Your Blast damage does not affect your Significant Other and vice versa. Gain a BONUS for attacking hostile riders on your Significant Other.

Once per round, you can move to anywhere on your Significant Other as an incidental

TIER 4

Fortified Friendship

Tier:4

Ranked: Yes

Requirement: Significant Other

Increase the wound threshold of your Significant Other by 2 per rank in this talent.

If you fall off your Significant Other or suffer damage due to location destruction, you land on your feet and take no damage instead.

Forever Together

Tier: 4

Requirement: Significant Other

Once per session, after learning the results of a critical hit against your Significant Other, spend a story point to prevent it.

You may also spend a story point to prevent the death of Significant Other.

Sexual Dynamo (Improved)

Tier: 4

Ranked: Yes

Requirement: Sexual Dynamo (Domain)

Pick a Sexual Dynamo talent you already have. Sexual Dynamo no longer limits the use of the casting spells to once per encounter.

Adding more domains costs increases the tier. Therefore if you have Sexual Dynamo Improved (Healing), then purchasing Sexual Dynamo Improved (Augment) would be a T5 talent that costs 25.