
Flesh Creeper
Creature
Characters
Attributes
Unorganized
STATS
The Flesh (Head)
Medium aberration, chaotic evil
—Armor Class 12 (natural armor)
Hit Points 67 (9d8 + 27)
Speed
— 30 ft.
STR DEX CON INT WIS CHA
—16 (+3) 8 (-1) 16 (+3) 2 (-4) 12 (+1) 6 (-2)
Damage Resistances poison
Condition Immunities blinded, charmed, deafened,
frightened, grappled, prone
Senses darkvision 60 ft. passive Perception 11
Languages -
Challenge
—2 (450 XP)
The Flesh. This creature is part of ‘The Flesh’ and has unique
abilities that are listed under ‘Special Rules: The Flesh’.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 19 (3d10 + 3) piercing damage.
Reactions
Snapping Bite. If a hostile creature within the reach of the
flesh (head) attacks an allied creature, the flesh (head) can use
a reaction to make a bite attack against the triggering creature.
Medium aberration, chaotic evil
—Armor Class 12 (natural armor)
Hit Points 67 (9d8 + 27)
Speed
— 30 ft.
STR DEX CON INT WIS CHA
—16 (+3) 8 (-1) 16 (+3) 2 (-4) 12 (+1) 6 (-2)
Damage Resistances poison
Condition Immunities blinded, charmed, deafened,
frightened, grappled, prone
Senses darkvision 60 ft. passive Perception 11
Languages -
Challenge
—2 (450 XP)
The Flesh. This creature is part of ‘The Flesh’ and has unique
abilities that are listed under ‘Special Rules: The Flesh’.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 19 (3d10 + 3) piercing damage.
Reactions
Snapping Bite. If a hostile creature within the reach of the
flesh (head) attacks an allied creature, the flesh (head) can use
a reaction to make a bite attack against the triggering creature.