Deep Stinger
Characters
Attributes
Unorganized
STATS
Deep Stinger
Medium beast, unaligned
—Armor Class 12 (natural armor)
Hit Points 13 (3d8)
Speed
— 0 ft., fly 30 ft. (hover), swim 30 ft.
STR DEX CON INT WIS CHA
—8 (-1) 13 (+1) 11 (0) 2 (-4) 12 (+1) 2 (-4)
Damage Resistances bludgeoning
Damage Vulnerabilities poison
Condition Immunities blinded, grappled, prone
Senses blindsight 30 ft. (blind beyond this radius), passive
Perception 11
Languages -
Challenge
—1/4 (50 XP)
Floating. The stinger cannot fly higher than 5 feet above
the ground.
Actions
Sting. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) piercing damage.
Shocker. Melee Weapon Attack: +3 to hit, reach 5 ft., one
target. Hit: 2 (1d4) lightning damage. The target must succeed
on a DC 10 Constitution saving throw or is stunned until the
beginning of the stinger’s next turn.
Medium beast, unaligned
—Armor Class 12 (natural armor)
Hit Points 13 (3d8)
Speed
— 0 ft., fly 30 ft. (hover), swim 30 ft.
STR DEX CON INT WIS CHA
—8 (-1) 13 (+1) 11 (0) 2 (-4) 12 (+1) 2 (-4)
Damage Resistances bludgeoning
Damage Vulnerabilities poison
Condition Immunities blinded, grappled, prone
Senses blindsight 30 ft. (blind beyond this radius), passive
Perception 11
Languages -
Challenge
—1/4 (50 XP)
Floating. The stinger cannot fly higher than 5 feet above
the ground.
Actions
Sting. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) piercing damage.
Shocker. Melee Weapon Attack: +3 to hit, reach 5 ft., one
target. Hit: 2 (1d4) lightning damage. The target must succeed
on a DC 10 Constitution saving throw or is stunned until the
beginning of the stinger’s next turn.