Crusher
Characters
Attributes
Unorganized
STATS
Uca Crusher
Large aberration, neutral evil
—Armor Class 17 (natural armor)
Hit Points 85 (9d10 + 36)
Speed
— 30 ft., swim 40 ft.
STR DEX CON INT WIS CHA
—20 (+5) 13 (+1) 18 (+4) 2 (-4) 12 (+1) 8 (-1)
Saving Throws Str + 8, Con +7
Senses blindsight 30 ft., darkvision 60 ft., passive Perception
11
Languages -
Challenge
—7 (2,900 XP)
Amphibious. The uca can breathe air and water.
Actions
Multiattack. The uca makes two claw slam attacks. If both
attacks hit the same creature it must succeed on a DC 16
Constitution saving throw. On a failed save the creature is
stunned until the end of the uca’s next turn.
Claw Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one
target. Hit: 14 (2d8 + 5) bludgeoning damage.
Pierce. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 7 (1d4 + 5) piercing damage. The creature is wounded. At
the start of the wounded creature’s turn, it takes 10 (4d4)
necrotic damage. It then makes a DC 16 Constitution saving
throw, ending this effect on itself on a success. This effect
also ends at the end of the wounded creature’s turn when
the creature has taken a total of 30 necrotic damage or more
from this effect, or when a creature uses an action to make a
successful DC 15 Wisdom (Medicine) check on the creature.
Large aberration, neutral evil
—Armor Class 17 (natural armor)
Hit Points 85 (9d10 + 36)
Speed
— 30 ft., swim 40 ft.
STR DEX CON INT WIS CHA
—20 (+5) 13 (+1) 18 (+4) 2 (-4) 12 (+1) 8 (-1)
Saving Throws Str + 8, Con +7
Senses blindsight 30 ft., darkvision 60 ft., passive Perception
11
Languages -
Challenge
—7 (2,900 XP)
Amphibious. The uca can breathe air and water.
Actions
Multiattack. The uca makes two claw slam attacks. If both
attacks hit the same creature it must succeed on a DC 16
Constitution saving throw. On a failed save the creature is
stunned until the end of the uca’s next turn.
Claw Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one
target. Hit: 14 (2d8 + 5) bludgeoning damage.
Pierce. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 7 (1d4 + 5) piercing damage. The creature is wounded. At
the start of the wounded creature’s turn, it takes 10 (4d4)
necrotic damage. It then makes a DC 16 Constitution saving
throw, ending this effect on itself on a success. This effect
also ends at the end of the wounded creature’s turn when
the creature has taken a total of 30 necrotic damage or more
from this effect, or when a creature uses an action to make a
successful DC 15 Wisdom (Medicine) check on the creature.