- Boil blood of any enemy who is already bleeding and has fewer than 10 HP. Poison the blood of an enemy giving them disadvantage on their next attack roll.
- You can fire a boiling droplet of blood for 1d6 fire damage. The enemy must make a dexterity saving throw on a fail he take +3 damage.
- You can fire a pool of boiling blood at an enemy for 2d6 fire damage. The enemy must make a dexterity saving throw on a fail he take +3 damage.
- You can spray a blood mist around yourself that increases your AC by 2 for the next round.
- You cause your blood to form the flesh of an extra arm giving you an extra attack with a single handed weapon until the end of the encounter.
- You create a blood shield that forces any magic user to make a DC 12 Arcana check in order to successfully cast a spell against you. Lasts for until the end of the next round.
- You create a blood mist that causes everyone in 30ft radius to have disadvantage on combat rolls.
- You can heal the blood of one enemy they roll 1d8 +2 and add it to their hitpoints.
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Blood Burner Random Magic Table
Game Mechanics