Blood Burner Random Magic Table
  1. Notes

Blood Burner Random Magic Table

Game Mechanics
  1. Boil blood of any enemy who is already bleeding and has fewer than 10 HP. Poison the blood of an enemy giving them disadvantage on their next attack roll.
  2. You can fire a boiling droplet of blood for 1d6 fire damage. The enemy must make a dexterity saving throw on a fail he take +3 damage.
  3. You can fire a pool of boiling blood at an enemy for 2d6 fire damage. The enemy must make a dexterity saving throw on a fail he take +3 damage.
  4. You can spray a blood mist around yourself that increases your AC by 2 for the next round. 
  5. You cause your blood to form the flesh of an extra arm giving you an extra attack with a single handed weapon until the end of the encounter. 
  6. You create a blood shield that forces any magic user to make a DC 12 Arcana check in order to successfully cast a spell against you. Lasts for until the end of the next round. 
  7. You create a blood mist that causes everyone in 30ft radius to have disadvantage on combat rolls.
  8. You can heal the blood of one enemy they roll 1d8 +2 and add it to their hitpoints.