Apoplex Burner Table
  1. Notes

Apoplex Burner Table

After casting a spell you may try and use Apoplex to direct the chaos created as a by-product back into magic. Make a dc 11 magic attack on a success role on the table. If you fail nothing happens.

1. You lose control and burn up all your remaining Apoplex
2. Three snakes of silver Apoplex fly from three of your fingers. The snakes will attack only enemies of the party. They disappear at the end of the encounter. 
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3. Long silvers strands of hair suddenly spurt out of your head and make a single attack on anyone engaged in melee combat with you. Doing 1d8 damage on a hit. However, you must pass a dex saving throw dc11 or be
blinded by the hair - giving you disadvantage on your next roll. 
4. Your skin turns to Apoplex raising your AC to 19 for the next round. 
5. For one round your weapon increases the dice size of damage it does by one - having magically grown into a larger Apoplex version. 1d4 becomes 1d6, 1d6 becomes 1d8 etc
6. Your blood turns to Apoplex and you cannot be poisoned for the rest of the encounter.
7. A wall of Apoplex encircles you after your attack and you cannot be hit during the next round.
8. Molten metal bubbles up from the ground and burns everyone in a 10ft radius must make a dex dc12 check - does 1d8 fire damage half on a success
9. One item you can see that is under 4ft tall and three feet wide becomes encased in Apoplex
10. All doors around you are sealed by apopolex until the encounter ends.
11. Your muscles turn to metal, you gain 1d4 hit points; if this takes you to over your maximum the new total is now your maximum.
12. Your enemies boots turn to metal with the same effect as the slow spell.

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