1. Abilities

Primordial Resistance

Starting when you choose this patron at 1st level, you have been granted powers of protection that you can choose to activate at will. Choose one of the following abilities, you gain its effects until you choose to activate a different one, which you can do as a standard action:

  • Enduring Earth: Your skin takes on a rocky appearance, cracked with grayish hues. You gain resistance to bludgeoning damage, and a +1 magical bonus to your AC.
  • Fleeting Flame: Your skin radiates heat and is warm to the touch, your eyes seem to swirl with reds and yellows. You gain resistance to fire damage. Also, when you are hit by a melee attack within 5 feet of you, you can use your bonus action to cause your attacker to take fire damage equal to your proficiency bonus.
  • Indomitable Ice: Your skin becomes cold to the touch, and has a bluish hue, as if your whole body has been frostbitten. You gain resistance to cold damage, and have advantage on Constitution saving throws.
  • Wispy Wind: Your skin is near-translucent, appearing as though you're made of solid material that light can shine through. When you are hit by an attack, you can use your bonus action to impose disadvantage on the attack, making the attacker roll again, potentially changing the result of the attack.

You can only switch your Primordial Resistance a number of times equal to your proficiency bonus, before needing a long rest to regain the ability to change it again.

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