The Chromatic Labyrinth (Section 1)
  1. Locations

The Chromatic Labyrinth (Section 1)

Labyrinth Section

This section of the Labyrinth still has a ceiling protecting the adventurers from the Neh-Thalggu.

It mostly consists of old ruined rooms that once were part of a temple to Amaunator, one of multiple temples in a complex.

These rooms are mostly home to Wraiths and Shadows.

The passage the adventurers enter from is further along the way blocked by a shadowy force field.

 

The adventurers hear a slow low rythmic sound, like huge steady hammerblows, that shakes the floor just a little with each impact.

 

Locations:

Room of the Morning Ritual

A long dark room pillars lining the walls , parts of the right wall have collapsed. The aur smells stale and dusty.

Nothing stirs when you enter. A statue of a praying woman leans against the left. Trapped, contains the Morning Ritual Scroll.

Against the back wall a small box lies on a pedestal.

As soon as the adventurers open the Gibberbox a combination of a Wraith commander and a few wraiths and shades attack. (medium-hard)

 

Underground secret room entrance:

a dead magic zone with skeletal remains scattered around the room.

 

The Remains

This rooms looks mostly in tact. It's also lined with pillars and small heaps of rubbel lie scattered on the floor.

Against the left wall, in a broken box lies the remains a young person. The bones gnawed upon and garments torn.

Testing Room: The Ritual

From the left wall in this small room a large stone face portrudes from the wall, filling it from ground to ceiling.

When they examine it, it speaks.

The adventurers have to describe the daily rituals.

On a failure they take 2d6 fire and 2d6 radiant damage from a pillar of flames.

Amaunator Face:

Child of the Sun, shall you take the test of the Holy Ritual? You must prove your conviction before the Sun Lord shall offer up his Symbol.
It is well. Prove your faith and be blessed.
It is Dawn, O Seeker of Light. What is thy first duty?
What shall you do second in the ritual?
How shall the ritual end?

Morning Ritual

  1. Say a prayer to the Light
  2. Hold high the Holy Book that the Sun might bless it
  3. Reflect on the glory of the Light as it conquers the Dark

Noontide Ritual

  1. Sing a hymn of praise to Amaunator
  2. Raise your hands to the Light
  3. Rejoice at the dominance of Light

Evening Ritual

  1. Recite the Tenets of the Faith
  2. Hold high your children that they might see the Sun
  3. Mourn as you watch the Sun give way to the onslaught of night

If they succed they receive the Sun Ray Symbol

The Sun Gem Chamber

This small round xhamber is lit up by a bright gem sitting on a pedestal in the middle of the room.

You see shades trying to topple it, only to be burned away by its light.

The sun gem is required to destroy the shadow barrier.

 

Secret Entrance:

A pair of hinges can barely be seen between the cracks of a broken tile. On top of it lies a piece of rubble matching a hole in the ceiling. 

The tile rests on a metal plate which covers an entrance to an underground room.

The room (40 x 40 feet) is fille up to hip hight with human bones.The remains of hundreds of people.

Fragments of old paint still visible on the walls, reveiling this was once a temple of Bane.

This is a dead magic zone.

 

Chamber of the Noon Ritual

A small chamber. The shadows almost hide the statue of a woman cradling a child.

Trapped, contains the Noon Ritual Scroll and 80 gold.

Amauna's Burial Chamber

When you look inside this room you see it must have been once beautiful.

The broken floor shows parts of a mosaic and remains of gold leaf still can been seen on the walls.

The floor is completele coverd in a layer of bones fragments .

Against the back wall a tomb has been chisseled out or solid stone. The image of a young woman has been carved out of the lid.

In the center of the romm you see a heavily armored man finishing of a wraiths using his large double handed sword.

When he turns around to you, you see two red glowing specks burning through his visier.

 

Story of Elric Gorramon (Death Knight)

"Once, long ago, this was a place of darkness and vile creatures that spilled into this world from the blackness.

Amaunator invaded this place, brought his light to it and drove away the shadows!

The Yellow God set up temples here... and wards to keep the darkness forever at bay.

Once, there were priests who shouted his names to the heavens and kept the wards strong!

But our Amaunator lost much of his power over the ages.

The Keeper of the Sun was no longer worshipped as he once was... and the wards began to weaken.

Amuana was born to our people a child prophetess... the Child of Light who would fight against the darkness that was once more beginning to spill into these lands.

But it was too late... too late.

Amuana was overwhelmed by the Shades. We could not protect her as they took her body."

 

He doesn't know where the body is.

He's bound to chis chamber, cursed to forever guard the tomb for failing to keep his charge safe.

 

If they defeat the knight or put Amauna's bones to rest the adventurers receive the Dawn's Light Symbol.

Chamber of the Dusk Ritual

A small triangular room with the statue of a woman mourning hidden in the shadows.

Trapped, contains the Dusk Ritual Scroll

Testing Room: The Riddle

This small vaulted room is empty apart from a brazier in the middle of the room.

When you get closer you see a text etched around its rim.

Solving it opens the door.

"Gold, in time, may lose it's luster, Courage falters through a muster. One thing only lasts for ages, boon of craftsmen and of sages; Report to me what I desire, Place your gift into my fire."

Answer: Knowledge

If they burn something relevant the door to the next room opens

The Cell

In a mostly rusted away iron chest they find the Lightstone Symbol and a Bag of Sundrops and 200 gold.

Exit To The Central Room

This broad corridor has a big stone double door at it's halfway point.

In the center of the left door you see a round indentation surrounded by a circle of blue gems. Like something should fit in there.

 

Trap: DC 20

The floor of this room swings open along the center dropping the party in a 20 feet deep pit.

Like the previous underground room, its a dead magic zone.

The wals are covered in old sooth covered grease.

The floor closes up again, but one half (not the door side) gets stuck about halfway through.

 

Once the three symbols are together they form the Symbol of Amaunator.

This symbol is required to open the door to the Corridor of Purple.

Once entered two large blue gems drop on the floor.

The Corridor of Purple

The wals and floor of this long winding corridor are covered with a creeper.
Purple vines cling to the walls and big purple flowers give of a sickly sweet smell and a dim light.

The Central Room

This room is the central room to the complete Maze.

In the center stands the statue of a big broad man with a heavy beard facing towards the entrance.

Two empty sockets it where it's eyes should be.

Once these are entered the statue turns to the left.

The original entrance closes of and a new one appears to the left.

See the prismatic owl puzzle