Large undead, chaotic evil
Armor Class 16 (natural armor)
Hit Points 125 (10d10 + 30 + 40)
Speed 40 ft.
STR 21 (+5)
DEX 18 (+4)
CON 16 (+3)
INT 14 (+2)
WIS 14 (+2)
CHA 19 (+4)
Saving Throws Dex +7, Wis +5
Skills Intimidation +7, Perception +5, Stealth +7
Damage Resistances necrotic
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 15
Languages Abyssal, Common
Challenge 7 (2,900 XP)
Unholy Toughness. The boneclaw gains extra hit points equal to its Charisma modifier times its number of Hit Dice (included in the hit points).
Turn Resistance. The boneclaw has advantage on saving throws against any effect that turns undead.
ACTIONS
Multiattack. The boneclaw makes two claw attacks.
Claw. Melee Weapon Attack: +8 to hit, reach 20 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.