Wild dwarves, who call themselves “dur Authalar” (the People), are primitive inhabitants of Chult and the deep jungles of the realms. They have largely rejected the culture of their cousins, choosing instead to live in hunting bands with ever-shifting memberships. Dur Authalar have more in common with the beasts of the jungle than they do with their dwarven kin, viewing life as an endless hunt and each day a struggle to kill or be killed. Wild dwarves are dark-skinned, short, and stout, with dark brown eyes. Their heavily tattooed bodies are covered with grease to ward off insects and make them hard to hold. Wild dwarves wear little except their long, woven hair, which serves as adequate clothing.
Attributes
Add these onto the Parent Race
Ability Scores
Str +1
Wis +1
Wis +1
Altered Base Statistics
Wild Dwarves do not gain the Stonecunning or Tool Proficiency traits. They have left the crafting and smithing aspects of dwarven life behind.
Wild Training
You are proficient with the poison kit, nature skill, and blowgun.
Slick Skin
If you are wearing a salve for insect repellent (ToA p. 32) or at least 1/10 of a flask of oil, and you are not wearing armor, you have advantage on attempts to escape a grapple.
In addition, you can use your action to make a DC 15 sleight of hand check to escape from nonmagical restraints, such as manacles or a rope bound around your limbs.
Toughened Resillience
You have advantage on saving throws against disease.