Having emerged less than two centuries from a portal to the Feywild, Hoardshine Goblins greatly resemble other goblins, with yellow, red-brown or green skin and similarly colored eyes. Their behaviour is their greatest difference, as they are more talkative, inventive, and more interested in barter than conquest. A proper market of the Hordeshine Goblin is a sight to behold, rivaling the greatest bazaars of mortal cities for the variety of exotic goods available.
Attributes
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Ability Scores
Cha +1
Golden Bribe
When you are bartering, bargaining, or dealing with currency and you fail a persuasion roll you may spend a number of gold coins equal to two times the number you failed by to instead succeed on the persuasion roll. If the failed roll had disadvantage, you must spend a number of gold coins equal to five times the number you failed by
Feywild Token
Hoardshine goblins are capable of enchanting currency with fey charms. Once per day, you may take one coin and rub it between your hands, charming the coin for 10 minutes. Whenever a creature holds the coin or has it on their person, that creature must make a Charisma saving throw. (DC equals 8 + your Charisma modifier + your Proficiency bonus) On a failed save, you have advantage on any ability check to interact socially with the creature until the charm on the coin ends. A creature that is
immune to the charmed condition automatically succeeds the saving throw.
immune to the charmed condition automatically succeeds the saving throw.