Class
Unorganized
Subclasses
Hit Points
Hit Die
1d
Hit Points at 1st Level
x + Constitution modifier
Hit Points at Higher Levels
1dx (or x) + Constitution modifier per (Class) level after 1st
Proficiencies
Saving Throws
Skills
Armor
Weapons
Tools
Starting Equipment
Equipment
You start with the following items, plus anything provided by your background:
Multiclassing
Ability Score Minimum
Proficiencies Gained
Armor
Weapons
Tools