Vigilante
  1. Notes

Vigilante

Power Manifestation

In the dead of night, you give your enemies something to be scared of. You don't fight fair, and you might not even fight for what's right. All that matters to you is enacting your own sense of justice. To that end, you work in the dark.

Prowler

When you choose this manifestation at 3rd level, you do your best work when you stick to the shadows and stalk your foes. You gain the following benefits:

  • You can use a bonus action to take the Hide action during your turn.
  • You have advantage on attempts to grapple creatures while you are hidden from them.
  • You can grapple creatures without making any noise that would alert others.
  • You can prevent creatures you are grappling from speaking or performing the verbal components of spells if they are your size or smaller.

Chokehold

Also at 3rd level, whenever a creature you are grappling makes an ability check, you can use your reaction to tighten your grip on them. This imposes disadvantage on the creature's roll and deals bludgeoning damage to them equal to a roll of your Pure Strength Die if they fail the check.

No Escape

At 7th level, you've had enough of your enemies trying to run. When a creature within 15 feet of you starts moving away from you on their turn, you can use a reaction to attempt to catch them, allowing you to use half of your movement speed to go directly to the creature and attempt to grapple or shove them without provoking opportunity attacks.

You can use any type of movement to reach the creature, but you must be able to sense the creature's presence and have a direct, unobstructed path to them to use this feature. Any creatures you are currently grappling break free of your grapple when you use this feature.

Ominous Stare

At 14th level, you can strike fear into the hearts of your foes once you grab hold of them. Whenever you successfully grapple a creature, you can force them to make a Wisdom saving throw against your Power Save DC by looking into their eyes. The creature automatically succeeds on this saving throw if it cannot see you.

On a failed save, the creature is frightened by you until they escape from your grapple. You can also use a bonus action on your turn to end the effect early.

Once you attempt to frighten a creature this way, you cannot target them with this feature again until you complete a long rest.

No Mercy

At 18th level, your conviction and ferocity make you absolutely relentless. Once per turn when you successfully grapple or shove a creature, you can immediately target the creature with a single unarmed strike using Strength as part of the grapple or shove if they are within your reach.